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Steam News29 October 20258mo ago

Arithmetic Arena Update Version 1.1

UPDATE LOG Fixed a bug where certain devices displayed abnormal interfaces due to missing font files, severely impacting gameplay experience. Fixed a bug causing abnormal crashes on certain devices.

Full notes

Full Arithmetic Arena update

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What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
fixedUPDATE LOGFixed a bug where certain devices displayed abnormal interfaces due to missing font files, severely impacting gameplay experience.
fixedUPDATE LOGFixed a bug causing abnormal crashes on certain devices.
addedUPDATE LOGCompetitive Mode Tactical Timeout System Added Anti-Abuse Protection: During overtime in Competitive Mode, the total duration of tactical timeouts will be tracked separately. If a single team's accumulated timeout duration exceeds 10 minutes, that team will be declared the loser. Additionally, when a single faction's total pause time exceeds 5 minutes, any player on that team may manually cancel the tactical pause, even if they did not initiate it.
changedUPDATE LOGThe surrender system in competitive mode will now activate 10 minutes after a teammate disconnects. Upon surrender, the team will immediately be declared the loser, and the disconnected player will receive a forfeit penalty.
changedUPDATE LOGIf you experience crashes, errors, or performance issues — or if you have any feedback or suggestions — please visit the Arithmetic Arena Steam Discussions or Community Hub to share your report. We’ll review it and address the issue as soon as possible.

UPDATE LOG

  • Fixed a bug where certain devices displayed abnormal interfaces due to missing font files, severely impacting gameplay experience.

  • Fixed a bug causing abnormal crashes on certain devices.

  • Competitive Mode Tactical Timeout System Added Anti-Abuse Protection: During overtime in Competitive Mode, the total duration of tactical timeouts will be tracked separately. If a single team's accumulated timeout duration exceeds 10 minutes, that team will be declared the loser. Additionally, when a single faction's total pause time exceeds 5 minutes, any player on that team may manually cancel the tactical pause, even if they did not initiate it.

  • The surrender system in competitive mode will now activate 10 minutes after a teammate disconnects. Upon surrender, the team will immediately be declared the loser, and the disconnected player will receive a forfeit penalty.

Note: The Competitive Mode is currently in a small-scale testing phase, accessible only to select players with authorized access.

If you experience crashes, errors, or performance issues — or if you have any feedback or suggestions — please visit the Arithmetic Arena Steam Discussions or Community Hub to share your report. We’ll review it and address the issue as soon as possible.

Source

Steam News / 29 October 2025

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