What changed
2 fixes6 additions1 change0 removals
- UI and audio
- Maps
- Workshop
- Balance
- Fixes
addedVisuals • Added particles to the title screen and slowed title bobbing slightly. • Added more animations for UI and menus. • Added a one-frame animation transition before attack activation to improve smoothness. • Added a larger wall bounce shockwave visual for high knockback to better communicate the mechanic. • Made slight tweaks to attack hit visual effects. • Small visual tweaks to all stages.
addedGeneral Balance • Made the following stages smaller to make wall bounces more prominent and incentivize aggressive play: o Island Dungeon: from 36×25 to 28×20 o Mi Mountain: from 22×36 to 20×32 o Amazing Storm: from 30×30 to 20×20 • Light Attacks: o Reduced startup and recovery slightly. o Made Light Attack combos generate 40 Drive and Heavy Attacks generate 20 Drive. • Super Flight: o Increased starting speed. o Made it cost 10 Drive at startup instead of during use. o Normal attack recovery (Light- Heavy- Dash attacks) can now be cancelled into Super Flight once during a combo for 20 Drive. • Reduced knockback when guarding attacks. • Reduced knockback loss from wall bounces.
addedRed • Red Hammer: o Slightly reduced startup. o Increased recovery. o Added a pulsating visual.
addedStarre • Expanding Sun: o Adjusted knockback to keep hit opponents inside. • Shadow Bind: o Increased knockback, increased damage and reduced stun when used more than once in a single combo to prevent infinite loops. • Triad Shot: o Slightly increased damage. o Reduced startup and recovery frames. o Can now cancel into it from Heavy attack or Dash attack. • Magic Bullets: o Reduced startup frames.
changedFeng • Wingbeat Flow: o Melee counter damage now scales depending on the move that is being countered. o Reduced startup time.
addedErika • Motivation Level super damage increase slightly reduced. • Motive Booster: o Can now interrupt basic attack recovery, making it easier to gain levels. • Meteor Shower: o Added slight homing to bullets. o Increased starting lifetime. • Spirit Cage: o Slightly reduced damage.
from 36×25→28↑from 36× increased, bufffrom 22×36→20↓from 22× decreased, nerffrom 30×30→20↓from 30× decreased, nerfAria Skies changes
addedVisuals • Added particles to the title screen and slowed title bobbing slightly. • Added more animations for UI and menus. • Added a one-frame animation transition before attack activation to improve smoothness. • Added a larger wall bounce shockwave visual for high knockback to better communicate the mechanic. • Made slight tweaks to attack hit visual effects. • Small visual tweaks to all stages.
addedGeneral Balance • Made the following stages smaller to make wall bounces more prominent and incentivize aggressive play: o Island Dungeon: from 36×25 to 28×20 o Mi Mountain: from 22×36 to 20×32 o Amazing Storm: from 30×30 to 20×20 • Light Attacks: o Reduced startup and recovery slightly. o Made Light Attack combos generate 40 Drive and Heavy Attacks generate 20 Drive. • Super Flight: o Increased starting speed. o Made it cost 10 Drive at startup instead of during use. o Normal attack recovery (Light- Heavy- Dash attacks) can now be cancelled into Super Flight once during a combo for 20 Drive. • Reduced knockback when guarding attacks. • Reduced knockback loss from wall bounces.
addedRed • Red Hammer: o Slightly reduced startup. o Increased recovery. o Added a pulsating visual.
addedStarre • Expanding Sun: o Adjusted knockback to keep hit opponents inside. • Shadow Bind: o Increased knockback, increased damage and reduced stun when used more than once in a single combo to prevent infinite loops. • Triad Shot: o Slightly increased damage. o Reduced startup and recovery frames. o Can now cancel into it from Heavy attack or Dash attack. • Magic Bullets: o Reduced startup frames.
changedFeng • Wingbeat Flow: o Melee counter damage now scales depending on the move that is being countered. o Reduced startup time.
Visuals • Added particles to the title screen and slowed title bobbing slightly. • Added more animations for UI and menus. • Added a one-frame animation transition before attack activation to improve smoothness. • Added a larger wall bounce shockwave visual for high knockback to better communicate the mechanic. • Made slight tweaks to attack hit visual effects. • Small visual tweaks to all stages.
General Balance • Made the following stages smaller to make wall bounces more prominent and incentivize aggressive play: o Island Dungeon: from 36×25 to 28×20 o Mi Mountain: from 22×36 to 20×32 o Amazing Storm: from 30×30 to 20×20 • Light Attacks: o Reduced startup and recovery slightly. o Made Light Attack combos generate 40 Drive and Heavy Attacks generate 20 Drive. • Super Flight: o Increased starting speed. o Made it cost 10 Drive at startup instead of during use. o Normal attack recovery (Light- Heavy- Dash attacks) can now be cancelled into Super Flight once during a combo for 20 Drive. • Reduced knockback when guarding attacks. • Reduced knockback loss from wall bounces.
Red • Red Hammer: o Slightly reduced startup. o Increased recovery. o Added a pulsating visual.
Starre • Expanding Sun: o Adjusted knockback to keep hit opponents inside. • Shadow Bind: o Increased knockback, increased damage and reduced stun when used more than once in a single combo to prevent infinite loops. • Triad Shot: o Slightly increased damage. o Reduced startup and recovery frames. o Can now cancel into it from Heavy attack or Dash attack. • Magic Bullets: o Reduced startup frames.
Feng • Wingbeat Flow: o Melee counter damage now scales depending on the move that is being countered. o Reduced startup time.
Erika • Motivation Level super damage increase slightly reduced. • Motive Booster: o Can now interrupt basic attack recovery, making it easier to gain levels. • Meteor Shower: o Added slight homing to bullets. o Increased starting lifetime. • Spirit Cage: o Slightly reduced damage.
Khaed • Rhino Burst: o Reduced guard stun on final hit. o Added slightly more startup and slightly less travel distance. • Driver Drop: o Attack now ends when successfully hitting it. o Increased initial travel speed. o Decreased damage.
Wolske • Trap Dripper: o Reduced startup time. o Slightly increased Droplet damage. • Lightning Clouds: o Lightning grows faster and deals more damage and more knockback, but also leaves quicker before the clouds disappear. • Fixed droplets being weird with hitting during attack startups.
Bug Fixes • Fixed an issue where Light Attack could be spammed due to a combo bug. • Fixed an issue where attack knockback was negated under certain circumstances. • Fixed Khaed’s Eunice not checking for hits if opponent is already inside the hitbox.