In this update7
Full notes
Full ARIA CHRONICLE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Maps
- Fixes
- Store
ARIA CHRONICLE changes
v.1.1.0.0
<Addition of Content>
Added the Zombie Wyvern and Demogorgon bosses to the Arena. These bosses can be faced in the Challenge Mode and Ascension Mode. In addition, equipment relating to the bosses have also been added.
Added the DLC Hero, Necroknight. The Necroknight is a defensive Hero practicing necromancy. Protects self with Bone Armor, dominates the Undead, employs vengeful spirits to deal damage to enemies and infuse allies with the power of the netherworld.
Added Lv.9 skills and talents to each Hero.
Warrior
Skill, Inner Rage: The wise quietly hold back anger. GetDamage Multiplier +10%. This effect gradually increases with each round.
Talent, Robust: Your abilities will be enhanced when equipping a shield. Harmful Effect Resistance +50%.
Paladin
Skill, Advance: An experienced knight never misses an opportunity. Immediately gain Action Point(s) +1.
Talent, Retribution: The Avenger buff will be triggered twice.
Rogue
Skill, Wicked Scheme: Scheming is the Rogue's primary weapon. The duration of your buffs are extended.
Talent, Juggling: Handling mastered to the extreme. Handle dual-wield weapons better than normal.
Mage Skill, Elemental Aura: The aura that envelopes the elementalist enhances its owner's powers. Inflict Magic Resistance -20% to all enemies.
Talent, Phase Energy Absorption: Recover (MPheal) when your damage is 0 upon receiving an enemy attack.
Warlock Skill, Disseminating Darkness: Infuse darkness into a single enemy. At the end of the duration, give Dark Damage +200% and inflict Necrosis to all enemies.
Talent, Seeping Darkness: Get Dark ATK +3 for each turn. This effect stacks. This effect will be lost when you deal an enemy damage.
Ranger Skill, Dragon-slaying Shot
Unleash a powerful shot that will penetrate the enemy from head to tail, dealing Physical DMG 160 ~ 200%. When the enemy's HP is 50% or more, damage will increase by 50%.
Skill Requirements
when Lock and Load is in effect.
Talent, Whistling Arrow: It is always the Ranger's job to signal an attack. When the enemy's HP is 50% or more, give Extra DMG +20%.
Druid Skill, Earthly Weapon
Infuse your weapon with an earthly essence to gain Physical ATK +16.
Talent, The Giving Tree
When you fully recover an ally, gain Action Point(s) +1 by a 50% chance.
Priest Skill, Seed of Healing
Plant a seed of healing which will recover Magical ATK +100% at the end of the duration. If the target receives damage, the seed will immediately sprout to provide healing.
Talent, Sanctuary Keeper
When an ally's damage is 0 upon receiving an enemy attack, gain Action Point(s) +1 by a 50% chance
Monk Skill, Dragon Strike
When in a state of Enter the Dragon, unleash an attack that deals Physical DMG 135 ~ 150%, with a 75% chance of inflicting Bleed and Electrocuted. Destroys Armor -2%. The enemy will get Physical DMG +30% for each turn.
Talent, Mind's Eye
Have a 25% chance of getting Diffused Eye.
Cook Skill, Sharpen
Use a special whetstone to sharpen your weapon and gain Crit Rate +5%. Inflict Bleed with a physical attack that ignores the effects of armor. Can be combined with other buffs.
Talent, Break Time
Even the greatest of cooks needs some down time. Get Damage Multiplier +20%, Physical Resistance +20%, Magic Resistance +20% when fainted.
Exile Skill, Strike of Karma
Unleash a blow mighty enough to make up for your sins, dealing Physical DMG 60%, Dark DMG 60%. Give Physical DMG +100% and inflict Stigma when the duration ends.
Talent, Indomitable
Get Damage Multiplier +30% when you receive damage and your HP drops below 30%.
Charmer Skill, Seduce
Seduce Humanoid to make them attack their allies.
Talent, Dancing Healer
I feel to be healed just seeing that magnificent dance.
Apparitor Skill, Urge
Give Action Point(s) +1 to a random ally.
Talent, Slush Fund
You excel at making slush funds. Have a 25% chance of extending the duration of buffs.
Time Traveller Skill, Orbital Bombardment
Hack a military satellite to attack the enemy, dealing Fire DMG 80%, Light DMG 80%. The enemy must be in the state of Target to be able to attack.
Talent, Fine Tuning
Get Crit Rate +10% for each turn. This effect stacks. This effect will be lost when you receive damage.
Writer Skill, Deadline: Get Action Point(s) +2 at the next turn.
Invoker Skill, Arcane Meltdown
Melt the enemy's organs, dealing Fire DMG 20%, Ice DMG 20%, Lightning DMG 20%, Light DMG 20%, Dark DMG 20%. Enemies will get Fire DMG +50% at every turn and go into a state of Physical Resistance -20%, Magic Resistance -20%.
Talent, Dominance
When you summon a familiar, it will be in a state of Frenzy.
Comment From the Developer: As motivation to continue strengthening Heroes after Lv.8, we have added Lv.9 skills and talents to each Hero. The weaknesses of the Heroes have been compensated to allow for more synergy within the party. Please explore and utilize the newly added elements in developing a wide-range of battle tactics.
<Balance Adjustments - Heroes>
- RogueThe number of action points obtained by the skill “Adrenaline” has been increased from 2 to 3.
- Exile“Last Stand” has been changed to a Free Action skill. - Time Traveler: The effectiveness of the skill “Kinetic Energy Absorption” has been increased.
<Balance Adjustments - Monsters>
- GorgonThe effect “Raging Bull” has been changed to be removed by “defeating an enemy.”
<Improvements>
Shortcuts will be displayed on the map by a specific icon. - The difficulty can be changed freely for difficulties of Hard and below. - A setting has been added so that Heroes do not speak out when exploring the dungeons.
<Bug Fixes>
Fixed an issue in which the list of quests was displayed out of order. - Fixed an issue in which, when the Giant Rock Golem is defeated by a chain attack in the Successor difficulty, several Rock Golems become summoned. - Fixed the images of the Void Blade so that they match between the main game and the Ascension mode.
<Bundle Changes>
The content of bundles have been changed to below, in order to accommodate for the addition of the Necroknight DLC.
ARIA CHRONICLE・DLC Hero Package ・ARIA CHRONICLE ・Invoker DLC ・Necroknight DLC
ARIA CHRONICLE・Digital Deluxe Edition ・ARIA CHRONICLE ・Invoker DLC ・Necroknight DLC ・Digital Artbook ・Soundtrack
ARIA CHRONICLE・DLC Invoker&NecroKnight Set ・Invoker DLC ・Necroknight DLC
<Regarding the Posting of Patch Notes>
Previously, we have been posting patch notes, of the same content, in both the “Events & Announcements” and the “Notices” forums of the Steam Community. To eliminate confusion, we will be posting only in the “Events & Announcements” from now on.
Source
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