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Steam News24 June 20215y ago

Update June 21

v.1.1.0.0 <Addition of Content> Added the Zombie Wyvern and Demogorgon bosses to the Arena. These bosses can be faced in the Challenge Mode and Ascension Mode.

In this update7

Full notes

Full ARIA CHRONICLE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions23 changes1 removal
  • Events
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Store
added<Addition of Content>Added the Zombie Wyvern and Demogorgon bosses to the Arena. These bosses can be faced in the Challenge Mode and Ascension Mode. In addition, equipment relating to the bosses have also been added.
added<Addition of Content>Added the DLC Hero, Necroknight. The Necroknight is a defensive Hero practicing necromancy. Protects self with Bone Armor, dominates the Undead, employs vengeful spirits to deal damage to enemies and infuse allies with the power of the netherworld.
added<Addition of Content>Added Lv.9 skills and talents to each Hero.
changed<Addition of Content>Talent, Robust: Your abilities will be enhanced when equipping a shield. Harmful Effect Resistance +50%.
changed<Addition of Content>Skill, Wicked Scheme: Scheming is the Rogue's primary weapon. The duration of your buffs are extended.
changed<Addition of Content>Mage Skill, Elemental Aura: The aura that envelopes the elementalist enhances its owner's powers. Inflict Magic Resistance -20% to all enemies.
The number of action points obtained by the skill “Adrenaline”23The number of action points obtained by the skill “Adrenaline” increased, buff

ARIA CHRONICLE changes

addedAdded the Zombie Wyvern and Demogorgon bosses to the Arena. These bosses can be faced in the Challenge Mode and Ascension Mode. In addition, equipment relating to the bosses have also been added.
addedAdded the DLC Hero, Necroknight. The Necroknight is a defensive Hero practicing necromancy. Protects self with Bone Armor, dominates the Undead, employs vengeful spirits to deal damage to enemies and infuse allies with the power of the netherworld.
addedAdded Lv.9 skills and talents to each Hero.
changedTalent, Robust: Your abilities will be enhanced when equipping a shield. Harmful Effect Resistance +50%.
changedSkill, Wicked Scheme: Scheming is the Rogue's primary weapon. The duration of your buffs are extended.

v.1.1.0.0

<Addition of Content>

  • Added the Zombie Wyvern and Demogorgon bosses to the Arena. These bosses can be faced in the Challenge Mode and Ascension Mode. In addition, equipment relating to the bosses have also been added.

  • Added the DLC Hero, Necroknight. The Necroknight is a defensive Hero practicing necromancy. Protects self with Bone Armor, dominates the Undead, employs vengeful spirits to deal damage to enemies and infuse allies with the power of the netherworld.

  • Added Lv.9 skills and talents to each Hero.

  1. Warrior

Skill, Inner Rage: The wise quietly hold back anger. GetDamage Multiplier +10%. This effect gradually increases with each round.

Talent, Robust: Your abilities will be enhanced when equipping a shield. Harmful Effect Resistance +50%.

  1. Paladin

Skill, Advance: An experienced knight never misses an opportunity. Immediately gain Action Point(s) +1.

Talent, Retribution: The Avenger buff will be triggered twice.

  1. Rogue

Skill, Wicked Scheme: Scheming is the Rogue's primary weapon. The duration of your buffs are extended.

Talent, Juggling: Handling mastered to the extreme. Handle dual-wield weapons better than normal.

  1. Mage Skill, Elemental Aura: The aura that envelopes the elementalist enhances its owner's powers. Inflict Magic Resistance -20% to all enemies.

Talent, Phase Energy Absorption: Recover (MPheal) when your damage is 0 upon receiving an enemy attack.

  1. Warlock Skill, Disseminating Darkness: Infuse darkness into a single enemy. At the end of the duration, give Dark Damage +200% and inflict Necrosis to all enemies.

Talent, Seeping Darkness: Get Dark ATK +3 for each turn. This effect stacks. This effect will be lost when you deal an enemy damage.

  1. Ranger Skill, Dragon-slaying Shot

    Unleash a powerful shot that will penetrate the enemy from head to tail, dealing Physical DMG 160 ~ 200%. When the enemy's HP is 50% or more, damage will increase by 50%.

    Skill Requirements

    when Lock and Load is in effect.

Talent, Whistling Arrow: It is always the Ranger's job to signal an attack. When the enemy's HP is 50% or more, give Extra DMG +20%.

  1. Druid Skill, Earthly Weapon

    Infuse your weapon with an earthly essence to gain Physical ATK +16.

    Talent, The Giving Tree

    When you fully recover an ally, gain Action Point(s) +1 by a 50% chance.

  2. Priest Skill, Seed of Healing

    Plant a seed of healing which will recover Magical ATK +100% at the end of the duration. If the target receives damage, the seed will immediately sprout to provide healing.

    Talent, Sanctuary Keeper

    When an ally's damage is 0 upon receiving an enemy attack, gain Action Point(s) +1 by a 50% chance

  3. Monk Skill, Dragon Strike

    When in a state of Enter the Dragon, unleash an attack that deals Physical DMG 135 ~ 150%, with a 75% chance of inflicting Bleed and Electrocuted. Destroys Armor -2%. The enemy will get Physical DMG +30% for each turn.

    Talent, Mind's Eye

    Have a 25% chance of getting Diffused Eye.

  4. Cook Skill, Sharpen

    Use a special whetstone to sharpen your weapon and gain Crit Rate +5%. Inflict Bleed with a physical attack that ignores the effects of armor. Can be combined with other buffs.

    Talent, Break Time

    Even the greatest of cooks needs some down time. Get Damage Multiplier +20%, Physical Resistance +20%, Magic Resistance +20% when fainted.

  5. Exile Skill, Strike of Karma

    Unleash a blow mighty enough to make up for your sins, dealing Physical DMG 60%, Dark DMG 60%. Give Physical DMG +100% and inflict Stigma when the duration ends.

    Talent, Indomitable

    Get Damage Multiplier +30% when you receive damage and your HP drops below 30%.

  6. Charmer Skill, Seduce

    Seduce Humanoid to make them attack their allies.

    Talent, Dancing Healer

    I feel to be healed just seeing that magnificent dance.

  7. Apparitor Skill, Urge

    Give Action Point(s) +1 to a random ally.

    Talent, Slush Fund

    You excel at making slush funds. Have a 25% chance of extending the duration of buffs.

  8. Time Traveller Skill, Orbital Bombardment

    Hack a military satellite to attack the enemy, dealing Fire DMG 80%, Light DMG 80%. The enemy must be in the state of Target to be able to attack.

    Talent, Fine Tuning

    Get Crit Rate +10% for each turn. This effect stacks. This effect will be lost when you receive damage.

  9. Writer Skill, Deadline: Get Action Point(s) +2 at the next turn.

  10. Invoker Skill, Arcane Meltdown

    Melt the enemy's organs, dealing Fire DMG 20%, Ice DMG 20%, Lightning DMG 20%, Light DMG 20%, Dark DMG 20%. Enemies will get Fire DMG +50% at every turn and go into a state of Physical Resistance -20%, Magic Resistance -20%.

    Talent, Dominance

    When you summon a familiar, it will be in a state of Frenzy.

Comment From the Developer: As motivation to continue strengthening Heroes after Lv.8, we have added Lv.9 skills and talents to each Hero. The weaknesses of the Heroes have been compensated to allow for more synergy within the party. Please explore and utilize the newly added elements in developing a wide-range of battle tactics.

<Balance Adjustments - Heroes>

  • RogueThe number of action points obtained by the skill “Adrenaline” has been increased from 2 to 3.
  • Exile“Last Stand” has been changed to a Free Action skill. - Time Traveler: The effectiveness of the skill “Kinetic Energy Absorption” has been increased.

<Balance Adjustments - Monsters>

  • GorgonThe effect “Raging Bull” has been changed to be removed by “defeating an enemy.”

<Improvements>

  • Shortcuts will be displayed on the map by a specific icon. - The difficulty can be changed freely for difficulties of Hard and below. - A setting has been added so that Heroes do not speak out when exploring the dungeons.

<Bug Fixes>

  • Fixed an issue in which the list of quests was displayed out of order. - Fixed an issue in which, when the Giant Rock Golem is defeated by a chain attack in the Successor difficulty, several Rock Golems become summoned. - Fixed the images of the Void Blade so that they match between the main game and the Ascension mode.

<Bundle Changes>

The content of bundles have been changed to below, in order to accommodate for the addition of the Necroknight DLC.

  • ARIA CHRONICLE・DLC Hero Package ・ARIA CHRONICLE ・Invoker DLC ・Necroknight DLC

  • ARIA CHRONICLE・Digital Deluxe Edition ・ARIA CHRONICLE ・Invoker DLC ・Necroknight DLC ・Digital Artbook ・Soundtrack

  • ARIA CHRONICLE・DLC Invoker&NecroKnight Set ・Invoker DLC ・Necroknight DLC

<Regarding the Posting of Patch Notes>

Previously, we have been posting patch notes, of the same content, in both the “Events & Announcements” and the “Notices” forums of the Steam Community. To eliminate confusion, we will be posting only in the “Events & Announcements” from now on.

Source

Steam News / 24 June 2021

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