Arhaekon Dev Diary #20 –Patch 0.28 - Focused Improvements and Crucial Fixes
Explorers of Arhaekon, Check out the latest changes and fixes described below. Fixes: • Fixed altars of devlod being the only ones being spawned after battles.
Full notes
Full Arhaekon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
Gameplay
Balance
fixedFixes: • Fixed altars of devlod being the only ones being spawned after battles. • Fixed Main UI sometimes disappearing upon closing scriptorium. • Fixed Battle UI sometimes failing to display. • Fixed augment slot unlocking causing fake formation insertion of unit. • Fixed slashing impact particle effect causing shadow-casting lights to create artifacts. • Fixed some situations in which cleric AIs wouldn't use their healing ability as intended. • Fixed situations in which AI's attempt to swap to a safe tile would fail. • Fixed some rare crash instances. • Fixed some instances of dungeon generation failures not being handled as intended. • Fixed crafting ingredient slot not supporting replacement of ingredient as intended. • Fixed unit upgrades not actually applying currency costs. • Fixed treasure rooms often not containing loot containers.
changedChanges: • Increased health-level progression of enemy units in order to keep difficulty curve challenging in mid-game.
changedStay tuned for more updates!
Arhaekon changes
fixedFixes: • Fixed altars of devlod being the only ones being spawned after battles. • Fixed Main UI sometimes disappearing upon closing scriptorium. • Fixed Battle UI sometimes failing to display. • Fixed augment slot unlocking causing fake formation insertion of unit. • Fixed slashing impact particle effect causing shadow-casting lights to create artifacts. • Fixed some situations in which cleric AIs wouldn't use their healing ability as intended. • Fixed situations in which AI's attempt to swap to a safe tile would fail. • Fixed some rare crash instances. • Fixed some instances of dungeon generation failures not being handled as intended. • Fixed crafting ingredient slot not supporting replacement of ingredient as intended. • Fixed unit upgrades not actually applying currency costs. • Fixed treasure rooms often not containing loot containers.
changedChanges: • Increased health-level progression of enemy units in order to keep difficulty curve challenging in mid-game.
changedStay tuned for more updates!
Explorers of Arhaekon,
Check out the latest changes and fixes described below.
Fixes: • Fixed altars of devlod being the only ones being spawned after battles. • Fixed Main UI sometimes disappearing upon closing scriptorium. • Fixed Battle UI sometimes failing to display. • Fixed augment slot unlocking causing fake formation insertion of unit. • Fixed slashing impact particle effect causing shadow-casting lights to create artifacts. • Fixed some situations in which cleric AIs wouldn't use their healing ability as intended. • Fixed situations in which AI's attempt to swap to a safe tile would fail. • Fixed some rare crash instances. • Fixed some instances of dungeon generation failures not being handled as intended. • Fixed crafting ingredient slot not supporting replacement of ingredient as intended. • Fixed unit upgrades not actually applying currency costs. • Fixed treasure rooms often not containing loot containers.
Changes: • Increased health-level progression of enemy units in order to keep difficulty curve challenging in mid-game.