Full notes
Full ARES update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
ARES changes
iDEV 2.0 is now live!
This version does quite a lot under the hood.
We are now on URP! This means more dynamic lighting, better performance, increased visual fidelity, advanced settings, and more. This took a ton of time to transfer everything over so we appreciate everyone's patience!
New Handling/Interaction System! The way VR controllers pickup, interact, and hold items has been completely redone. This allows for more realistic/immersive hand poses, smoother IK solving, and a more utility-based interaction which should make adding and modding content in the future MUCH easier.
Tweaked Ballistics and Weather Systems Bullets and their ballistics table to fit within the new "RoundDataProfile". This is a new system that is responsible for holding the data of each round and its characteristics. All of the other 'common' data, such as max bullet lifetime, ricochet count, etc. has been moved over to the Ballistics Manager. Like above, this will make adding and modding content easier.
Time/Weather Controller Now that we're on the newest version, the time/weather controller has returned. You can mess with the time of day slider in the Sandbox level to see how the environment responds to the skybox and lighting.
Updated Health / Hitbox This version is a game-candidate version of how health will be done on players, its full capability and mechanics will be demoed at the next Multiplayer test.
Tons of more boring things; Such as script cleanup, file organization etc.
In addition to this update, the ability to change between launching the main game or opening the editor has been added. There is no ability to launch the editor at the moment. Please refer to the community discord for any reports, further updates, changelogs, and known issues! Prelancer Studios Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
