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Steam News23 December 20214y ago

v1.0.5.0 Patch Notes

v1.0.5.0 Fixes: - 1006R Disconnect: Added networking improvements to reduce this common error. We’re continuing to monitor this.

Full notes

Full Arena of Kings update

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What changed

3 fixes0 additions6 changes1 removal
  • Server
  • Balance
  • Security
fixedv1.0.5.0 Fixes: - 1006R Disconnect: Added networking improvements to reduce this common error. We’re continuing to monitor this. - “Stuck in game”: Added protection against this common issue that has required Mods to manually fix user accounts. We're continuing to monitor this. - Tutorial no longer displays EXP gains (this was just a visual bug and didn’t actually grant any EXP – so if you lost EXP that is why). - Items looted in-game with a full inventory are now automatically delivered to your Stash (requires having a Stash Tab). - Fixed a rare issue where characters were being deleted with the wrong entity. - Adjusted Auto Mod’s autoban system to temp ban for 5 minutes. - Several client stability improvements thanks to your #crashlogs.
changedBalance Changes Assassin - Bandage cooldown reduced from 10 to 8 seconds. - Dash cooldown reduced from 16 to 14 seconds. - Disappearing Act cooldown reduced from 35 to 30 seconds. - Shroud healing received increased from 25% to 30%. - Stealth cooldown reduced from 20 to 18 seconds. - Temple Strike energy cost reduced from 35 to 30. - Whirling Knives energy cost reduced from 50 to 40. Cooldown reduced from 6 to 5 seconds.
changedChampion - Basic attack damage reduced by 5%. - Crippling slash damage reduced by 5% - Decapitate damage increased by 4%. - Enduring Warcry cooldown increased from 15 to 16 seconds. - Intimidation armor penetration increased from 14% to 18%. - Resounding Warcry cooldown reduced from 45 to 35 seconds. - Safeguard cooldown reduced from 25 to 22 seconds.
fixedElder - Mending Spirit damage reduction per stack reduced from 3% to 2%. Healing per tick reduced by 2%. Mana cost increased from 200 to 210. - (We know you can't exit Bear form when on low mana) - Fixed a game breaking bug with Elder being Disenchanted while Shapeshifted. Your Shapeshift form can never be dispelled now.
changedLich - Acid Rain damage per tick increased by 4%. - Miasma damage amplify per source reduced by about 10 damage. - Underworld Armor health and mana restored per tick increased from .25% to .5%.
changedNihilist - Lingering Demise execute range reduced from 25% to 20%. - Miasma amplify damage from all sources reduced by around 10 damage. - Orb of Smoke damage reduction reduced from 10% to 8%.
Balance Changes Assassin - Bandage cooldown108secondsBalance Changes Assassin - Bandage cooldown decreased, buff- Dash cooldown1614seconds- Dash cooldown decreased, buff- Disappearing Act cooldown3530seconds- Disappearing Act cooldown decreased, buff- Shroud healing received25%30%- Shroud healing received increased, buff

Arena of Kings changes

fixedv1.0.5.0 Fixes: - 1006R Disconnect: Added networking improvements to reduce this common error. We’re continuing to monitor this. - “Stuck in game”: Added protection against this common issue that has required Mods to manually fix user accounts. We're continuing to monitor this. - Tutorial no longer displays EXP gains (this was just a visual bug and didn’t actually grant any EXP – so if you lost EXP that is why). - Items looted in-game with a full inventory are now automatically delivered to your Stash (requires having a Stash Tab). - Fixed a rare issue where characters were being deleted with the wrong entity. - Adjusted Auto Mod’s autoban system to temp ban for 5 minutes. - Several client stability improvements thanks to your #crashlogs.
changedBalance Changes Assassin - Bandage cooldown reduced from 10 to 8 seconds. - Dash cooldown reduced from 16 to 14 seconds. - Disappearing Act cooldown reduced from 35 to 30 seconds. - Shroud healing received increased from 25% to 30%. - Stealth cooldown reduced from 20 to 18 seconds. - Temple Strike energy cost reduced from 35 to 30. - Whirling Knives energy cost reduced from 50 to 40. Cooldown reduced from 6 to 5 seconds.
changedChampion - Basic attack damage reduced by 5%. - Crippling slash damage reduced by 5% - Decapitate damage increased by 4%. - Enduring Warcry cooldown increased from 15 to 16 seconds. - Intimidation armor penetration increased from 14% to 18%. - Resounding Warcry cooldown reduced from 45 to 35 seconds. - Safeguard cooldown reduced from 25 to 22 seconds.
fixedElder - Mending Spirit damage reduction per stack reduced from 3% to 2%. Healing per tick reduced by 2%. Mana cost increased from 200 to 210. - (We know you can't exit Bear form when on low mana) - Fixed a game breaking bug with Elder being Disenchanted while Shapeshifted. Your Shapeshift form can never be dispelled now.
changedLich - Acid Rain damage per tick increased by 4%. - Miasma damage amplify per source reduced by about 10 damage. - Underworld Armor health and mana restored per tick increased from .25% to .5%.

v1.0.5.0 Fixes: - 1006R Disconnect: Added networking improvements to reduce this common error. We’re continuing to monitor this. - “Stuck in game”: Added protection against this common issue that has required Mods to manually fix user accounts. We're continuing to monitor this. - Tutorial no longer displays EXP gains (this was just a visual bug and didn’t actually grant any EXP – so if you lost EXP that is why). - Items looted in-game with a full inventory are now automatically delivered to your Stash (requires having a Stash Tab). - Fixed a rare issue where characters were being deleted with the wrong entity. - Adjusted Auto Mod’s autoban system to temp ban for 5 minutes. - Several client stability improvements thanks to your #crashlogs.

Balance Changes Assassin - Bandage cooldown reduced from 10 to 8 seconds. - Dash cooldown reduced from 16 to 14 seconds. - Disappearing Act cooldown reduced from 35 to 30 seconds. - Shroud healing received increased from 25% to 30%. - Stealth cooldown reduced from 20 to 18 seconds. - Temple Strike energy cost reduced from 35 to 30. - Whirling Knives energy cost reduced from 50 to 40. Cooldown reduced from 6 to 5 seconds.

Champion - Basic attack damage reduced by 5%. - Crippling slash damage reduced by 5% - Decapitate damage increased by 4%. - Enduring Warcry cooldown increased from 15 to 16 seconds. - Intimidation armor penetration increased from 14% to 18%. - Resounding Warcry cooldown reduced from 45 to 35 seconds. - Safeguard cooldown reduced from 25 to 22 seconds.

Elder - Mending Spirit damage reduction per stack reduced from 3% to 2%. Healing per tick reduced by 2%. Mana cost increased from 200 to 210. - (We know you can't exit Bear form when on low mana) - Fixed a game breaking bug with Elder being Disenchanted while Shapeshifted. Your Shapeshift form can never be dispelled now.

Lich - Acid Rain damage per tick increased by 4%. - Miasma damage amplify per source reduced by about 10 damage. - Underworld Armor health and mana restored per tick increased from .25% to .5%.

Nihilist - Lingering Demise execute range reduced from 25% to 20%. - Miasma amplify damage from all sources reduced by around 10 damage. - Orb of Smoke damage reduction reduced from 10% to 8%.

Paladin - Angelic Strike damage increased by 3%. - Divine Light base healing increased by 3%. - Glimmer of Light healing increased by 5%. - Stream of Light base healing increased by 2%. - Fixed a bug with Prudence increasing the target’s Magic Resist. Temporarily disabled the Magic Resist component of the spell.

Ranger - Elemental Arrow damage increased by 3%. - Mark of Death vulnerability increased from 6% to 8%. - Poisonous Shot duration of Poison and Infection increased from 2 to 3 seconds. - Rejuvenation Potion cooldown reduced from 30 to 28 seconds. - Twisting Shot damage increased by 4%.

Scholar - Armageddon damage per tick reduced by 5%. - Gospel of Defiance damage reduction increased from 10% to 15%. - Portal duration increased from 16 to 18 seconds.

Wizard - Fireball damage reduced by 2%. - Frostbolt Chill duration reduced from 3 to 2 seconds. - Ice Spikes damage reduced by 4%. - Lightning Strike cooldown reduced from 16 to 15 seconds. Damage increased by 5%. - Shock Nova changes: cooldown has been reduced back to 0 seconds. No longer deals bonus damage if Shocked. Damage lowered slightly. - Teleport mana cost increased from 200 to 250.

Source

Steam News / 23 December 2021

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