Full notes
Full Area 51 Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Area 51 Defense changes
Hello, soldiers!
Today we have a patch which features lots of gameplay and quality of life improvements. Ben Hull of Alien Seed Games has worked hard with the programming side, and we've been listening to player feedback. Here is the fixlist:
Changed player speed, both running and walking
Re-done player leg sprites, spent time re-doing legs so that it looks good in every frame and from every direction
Added new Z ordering loop for AI graphics, still work in progress and to be improved in upcoming versions
Lots of small tweaks into the menu graphics
Added a new main menu background
The game now spawns two large mobs per one wave
Changed bullet speeds from the original
Added new bullet trail effects
Changed enemy running speeds to be more challenging
Tweaked the ammo counter UI, bringing more clarity into it
Made player turning instant for more direct control
Reduced AI jittering and shaking, they now also turn slower
Fixed item pickup icons
Added hi-score uploading after each wave is completed
No pickups and powerups achievement now fixed
Cursor now rotates with the move of the mouse
And in addition to these, we've done tons of small tweaks all over! Go give the game a spin, and see for yourself!
We have lots of new features planned for the game, and we will be adding them in the coming weeks to keep the game alive. Our goal is to support our games after launch and keep on adding fun into them.
-Harri J.
Source
Changelog.gg summarizes and formats this update. How we read updates.
