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Steam News10 June 202623d ago

Patch Notes - v0.5.9

Patch notes for game version 0.5.9 (June 10, 2026) World & Generation Added pre-generated worlds so new games load faster without live worldgen.

In this update9

Full notes

Full Ardent Wilds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes16 additions13 changes1 removal
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
addedWorld & GenerationAdded pre-generated worlds so new games load faster without live worldgen.
removedWorld & GenerationRuntime worldgen has been temporarily disabled as it caused some issues on certain older hardware. (Though it will keep functioning for old worlds.)
addedWorld & GenerationAdded main menu UI for selecting and loading pre-generated worlds.
changedWorld & GenerationImproved floating island generation in the Plains biome, and added some new rewards to them.
changedMining & DiggingReworked digging/mining — smoother targeting, faster digging, and improved behavior.
changedMining & DiggingImproved Shovelpick placement gizmo so it doesn't obscure what you're doing as much.

Ardent Wilds changes

addedAdded pre-generated worlds so new games load faster without live worldgen.
removedRuntime worldgen has been temporarily disabled as it caused some issues on certain older hardware. (Though it will keep functioning for old worlds.)
addedAdded main menu UI for selecting and loading pre-generated worlds.
changedImproved floating island generation in the Plains biome, and added some new rewards to them.
changedReworked digging/mining — smoother targeting, faster digging, and improved behavior.

Patch notes for game version 0.5.9 (June 10, 2026)

World & Generation

  • Added pre-generated worlds so new games load faster without live worldgen.

  • Runtime worldgen has been temporarily disabled as it caused some issues on certain older hardware. (Though it will keep functioning for old worlds.)

  • Added main menu UI for selecting and loading pre-generated worlds.

  • Improved floating island generation in the Plains biome, and added some new rewards to them.

Mining & Digging

  • Reworked digging/mining — smoother targeting, faster digging, and improved behavior.

  • Improved Shovelpick placement gizmo so it doesn't obscure what you're doing as much.

  • Updated terrain mining durations and tool tier requirements for several voxel types.

Combat & Abilities

  • Added Poison Dagger Throw ability with new VFX.

  • Added visual model for the Poison Coated Shiv.

  • Added Magic Missile VFX and SFX.

  • Added wind, frost, poison, and fire hand-casting SFX.

  • Fixed Shockwave ability VFX and SFX.

  • Improved Rend ability VFX.

  • Fixed fireball SFX.

  • Fixed targeted ability telegraphs not rendering on ceilings.

  • Fixed swimming direction being locked to forward while casting abilities.

  • Added ability icons for Hoe, Shockwave, and Teleport.

Intro, Quests & NPCs

  • Fixed the House Party quest not completing when talking to or summoning Elder Krug.

  • Tweaked Krell NPC casting animations.

  • Fixed intro dialog lore text in several places.

  • Polished the intro sequence with some new animations, dialog and props.

  • Fixed multiple bugs in the intro scripting.

Mines & Minecarts

  • Updated mine POI visuals, cobwebs, improve rail trackbed colliders, and cave generation noise.

  • Changed some mine interior visuals.

  • Improved minecart behavior and added minecart SFX.

  • Added ability icons related to minecart-related changes.

Audio

  • Added water, swimming, door opening, and chest opening SFX/VFX.

  • Added Zyrrhak boss fight music.

  • Fixed many SFX category assignments so sounds play in the correct contexts.

  • Added area-based audio reverb for more atmospheric sound.

  • Added various UI interaction sounds.

  • Fixed audio tracks sometimes ending prematurely.

UI & Menus

  • Updated main menu with a new game logo and layout fixes.

  • Added a dark background behind dialog text for better readability.

  • Fixed dialogs incorrectly appearing when the speaking entity is out of range.

  • Added "Coming Soon" labels to some unavailable crafting recipes.

  • Updated app icon.

  • Fixed some minor UI rendering issues when textures haven't loaded yet.

  • Fixed some UI layout issues in certain menus.

Visuals & Models

  • Fixed a lot of models incorrectly receiving decals (projected textures, telegraphs, ...)

  • Updated VFX for poison dagger throw.

  • Improved visuals for several abilities.

Miscellaneous Bug Fixes & Stability

  • Fixed slimes and other creatures sometimes facing the wrong direction.

  • Fixed lantern rope length behavior.

  • Fixed an issue where mobs would not appear to have certain status-effects client-side, causing a desync in max-HP and some similar issues. This primarily affected creatures spawned by the Wave-based Aetherium Conflux.

  • Improved physics behavior to allow stepping over small obstacles to reduce players & creatures getting stuck.

Source

Steam News / 10 June 2026

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