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Steam News19 December 20241y ago

[Patch 4.0] Slime Joins The Fight!

New game features new playable character 'Slime' New win/rematch screen new character select screen new V.

Full notes

Full Arcus Chroma: Classic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix19 additions24 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
addedNew game features
addednew playable character 'Slime'
addedNew win/rematch screen
addednew character select screen
addednew V.S screen with dialogue
addedNew battle features

Arcus Chroma: Classic changes

addedNew game features
addednew playable character 'Slime'
addedNew win/rematch screen
addednew character select screen
addednew V.S screen with dialogue

New game features

  • new playable character 'Slime'

  • New win/rematch screen

  • new character select screen

  • new V.S screen with dialogue

  • more character colors

New battle features

  • regain all used moves on knockdown (otg)

  • higher otg launch

  • improved invul system for anitairs/projectiles etc.

  • hitbox priority system

  • new gravity scaling system for combos. starter move and individual moves after all have their own scaling values

  • new damage scaling for combos. starter move and individual moves after all have their own scaling values

Quality of Life changes

  • Dualsense (ps5) controllers work natively

  • training mode quick reset inputs + position reset added

  • training mode input frame count can be done by holding the [select/option/F1] button and pressing Light/Medium/Heavy/Dodge.

  • new training mode damage & proration display

  • movelist darker colors

  • character color palette number added to character select

Bug fixes

  • issue with blocking mid [blue burst]

  • [blue burst] inconsistency fixes

  • hurtbox and hitbox inconsistencies

  • issue with special inputs being buffered on wake up

  • final hit during matches keeps player standing bug

  • button configuration menu issues fixed

Character changes

The following information will be updated shortly with more detailed numbers for future reference.

General character changes

  • all characters can now combo from their [grab] with a specific move (character specific)

  • [grab] starter combos damage scaling nerfed

  • all [standing light] and [crouching light] attacks starter damage scaling decreased

Zaiva

  • Health value changed from 2400 > 2600

  • [c. forward heavy] 2 frames faster start up

  • [c. forward heavy] more forward momentum

  • [forward special B] faster startup

  • [forward specials] kunai increased vertical hitbox

  • [grab] can now combo into [special back B]

Nosferatu

  • health value changed from 2800 > 3000

  • [grab] combo starter damage scaling reduced

Gangco

  • health value changed from 2300 > 2400

  • all clones health reduced

  • [universal overhead] more upwards knockback

  • [standing heavy] more upwards knockback

  • [Special forward B] more upwards knockback

  • [Special forward A] now launches upwards instead of down

  • [grab] can now combo into [special forward A]

Mr. No. 5

  • Health value changed from 2300 > 2500

  • [special forward A] bomb no longer launches and has decreased knockback

  • [crouching medium] decreased knockback & increased recovery

  • all round projectile damage decrease

Hitboxer

  • Health value changed from 2500 > 2700

  • [special forward A/B] combo damage scaling decreased

  • [special forward A] animation change

  • [special forward A] more forward momentum

  • [grab] can now combo into 8B

Skullion

  • Health value changed from 2700 > 2800

  • skullion heavy starter proration decreased 0.9> 0.8

  • skullion heavy C starter proration increased 0.9 > 1

  • [c. forward Mdeium] first hit is now low

Mirmo

  • grab can now combo into 2C

  • [universal overhead] more upwards knockback

  • allround increased damage

Manta

  • Health value changed from 3000 > 3200

  • [crouch medium] now has 2 hiboxes, close one pushes slightly forward, far hitbox pulls in

  • [c. forward heavy] damage decreased from 200> 100

  • [crouch heavy] last hit knockback decreased, launch hieight increase

  • [special forward B] now dash cancelable on hit

  • [special back B] no longer cancels into itself

Ciel

  • [standing heavy] more upwards momentum + pulls in more

  • [c. forward heavy] less horizontal knockback

  • [standing medium] less horizontal knockback

  • [universal overhead] more upwards knockback

  • [grab] can now combo into [special forward B]

Kern

  • Health value changed from 2200 > 2400

  • [c.forward heavy] charge no longer cancels into itself

  • [grab] can now combo into [special back A/B]

Source

Steam News / 19 December 2024

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