-Improved and optimized time sync system in co-op mode. -Fixed host sometimes not being able to create a new co-op session after closing the previous one.
Full notes
Full Arctico update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Balance
changedImproved and optimized time sync system in co-op mode. -Fixed host sometimes not being able to create a new co-op session after closing the previous one. -Fixed soft-lock bugs when 2 players were using the same upgrade terminal or misc. fabricator. -Highlighted utility/farming objects in the misc. fabricator menu. -Fixed fish gift exploit bugs while in co-op mode. -Fixed players 2,3,4 sometimes not being able to upgrade advanced heated facility while in co-op mode. -Fixed upgrades sync issues in some structures. -Fixed ore collected by player 3 and 4 sometimes is more. -Fixed profits discrepancy when fish is sold by players 2,3,4. -Fixed greenhouse building cost discrepancy between players. -Fixed plants created by player 2,3,4 sometimes also subtracting seeds from the host. -Fixed third player upon joining not being able to sync the structures upgrades made by player 2.
Arctico changes
changedImproved and optimized time sync system in co-op mode. -Fixed host sometimes not being able to create a new co-op session after closing the previous one. -Fixed soft-lock bugs when 2 players were using the same upgrade terminal or misc. fabricator. -Highlighted utility/farming objects in the misc. fabricator menu. -Fixed fish gift exploit bugs while in co-op mode. -Fixed players 2,3,4 sometimes not being able to upgrade advanced heated facility while in co-op mode. -Fixed upgrades sync issues in some structures. -Fixed ore collected by player 3 and 4 sometimes is more. -Fixed profits discrepancy when fish is sold by players 2,3,4. -Fixed greenhouse building cost discrepancy between players. -Fixed plants created by player 2,3,4 sometimes also subtracting seeds from the host. -Fixed third player upon joining not being able to sync the structures upgrades made by player 2.
-Improved and optimized time sync system in co-op mode. -Fixed host sometimes not being able to create a new co-op session after closing the previous one. -Fixed soft-lock bugs when 2 players were using the same upgrade terminal or misc. fabricator. -Highlighted utility/farming objects in the misc. fabricator menu. -Fixed fish gift exploit bugs while in co-op mode. -Fixed players 2,3,4 sometimes not being able to upgrade advanced heated facility while in co-op mode. -Fixed upgrades sync issues in some structures. -Fixed ore collected by player 3 and 4 sometimes is more. -Fixed profits discrepancy when fish is sold by players 2,3,4. -Fixed greenhouse building cost discrepancy between players. -Fixed plants created by player 2,3,4 sometimes also subtracting seeds from the host. -Fixed third player upon joining not being able to sync the structures upgrades made by player 2.