In this update1
Full notes
Full Arco update
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What changed
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
- Events
Arco changes
Thank you everyone for your reviews! We've reached Overwhelmingly Positive which I officially puts us in the cool kids gang and will grant us entry to gamedev valhalla. 🫡 We're still working on localisation and expecting to deliver it soon™. Meanwhile we're pushing this patch with smaller changes and lots of bugcrash fixes. Switch has also received a patch recently and we'll keep updating it to make sure it's quality matches the steam version.
Patch Summary
Reworked save menu and allowed more save slots Added subtitles to in-game songs. Fixed a lot of crashes.
Changelog
New load/save menu with 5 manual and 10 auto saves, and fixed some graphics bugs there
Added song subtitles
Couple patches to player combat inventory, so killed characters drop ALL their items and also so it doesn't get duplicated if you win the combat and get back
Added camera pan scaler so that people who are motion sick can turn it off
Adjusted Itzae skill tree so the passive upgrades are visible right away
Restored character HP in starting bar silently when they are re-added
Now coins show correctly if you have 99+ coins
Added healing loot before bog ambush so players don't get instakilled
Made it so you don't have to have Atzi to dig up previously discovered gold and some other Atzi interactions
Added flags to avoid accidentally skipping Holyground interaction
Fixed various description inconsitencies and typos
Patch so teleport works as dash on Mountain Temple
Reworked Lamb logic so Zoka and Lamb are different events and trigger independently
Ending Guilt threshold adjustement
Nerfed Brace slightly.
Nerfed mushroom spread mushrooms slightly
Fixed goat mission and password box
Fixed (some) infinite money exploits
Fixed El Gallo fight not triggering animations
Fixed line drawing cache potentially growing forever
Fixed skeleton talking even if you killed him
Fixed bug with fires in RC_HQ
Fixed ending achievement
Fixed clifftops watchtower crash
Fixed El Gallo fight animations and ending explosions killing player
Fixed crash in revive corpse action
Fixed inv lost reference crash
Fixed minecarts and fuel tanks so they can't be exploded with Explode Corpse
Fixed quick_shot_dash action crash
Fixed one of the temple combats not self-completing
Added SetProcessDPIAware for Windows to hopefully avoid blurriness on high DPI screens
Added high DPI window flag for Mac (separately handled on Windows)
Source
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