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- Archmage Rises
The Grand Design Sphere III: Realm
Quick Dev Update I’m working on location resource sources. I got it so a location can have multiple resource sources. When the player moves into the hex a new UI pops up asking how to interact with it. This new contextu…
Event21 changesMapsWorkshop - Archmage Rises
The Grand Design Sphere II: Magecraft
Quick Dev Update Yesterday I got a world spell casting and a resource “source” location of a Rose Bush to appear on the map and save and load. These are the fundamentals necessary to fix the resources feature of Hex Eve…
Patch notes8 changesMapsGameplay - Archmage Rises
The Grand Design Sphere I: Self
I’m currently working on the spell casting in the World for Resource finding. There isn’t anything thrilling to announce about that, it’s just work to get it working. While we wait for that, I want to share the Core Loo…
Event21 changesGameplayBalance - Archmage Rises
Dev Update Oct 12: The Grand Design: Intro
There once was a Hobbit… I’m trapped in my hotel room in Las Vegas right now. My wife and kids are here for a dance conference. This laptop and hotel desk isn’t well suited to heavy game dev, so this week I switched tas…
Patch notes3 changesGameplayBalance - Archmage Rises
Dev Update Oct 6: Solo Dev
[Warning: This post will probably read grumpy. I spent 6hrs today just trying to get a tooltip (an already built system) to display for a new spell (also a seemingly already built system). ] This week I worked on adding…
Event7 changesGameplayWorkshop - Archmage Rises
Dev Update Sep 26: Results of Resources Feedback
Last week I identified what I think went wrong with the new resource system and how that resulted in diminished Agency. I purposed two ideas: A to have a search action to reveal points of interest, and B that resources…
Event9 changesWorkshopGameplay - Archmage Rises
Dev Update Sep 19: Time for some Cooperative Design on Resources
First - I just pushed out a build to the Beta Branch that fixes some bugs, especially Wolf battles always being just 1 wolf pup. As relayed last week, the Events feature update is stuck in beta because some of the chang…
Event9 changesCompatibilityGameplay - Archmage Rises
Dev Update: Sep 12
It’s been 2 months since my last update, when we pushed some hotfixes to the beta branch. A lot has happened, let me catch you up to speed. This update will be more personal and corporate update than specifically about…
Event12 changesCompatibilityGameplay - Archmage Rises
Beta Hotfix 0.3.4
Thanks to all those trying out the beta branch of Map Events, your bug reports have been invaluable to find and fix some more bugs before other players happen to stumble across them. New: You can now actually get relati…
Store5 changesFixCompatibility

