Full notes
Full Archipelago update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
After completing all research, all islands will be endless (it will still notify you that you've completed the island but you'll be given the option to continue)
Endless mode high score is tracked
Enemy path is now indicated with an orange trail - you can see the effect your walls will have now on enemy pathfinding.
Dragons now spawn properly
You can toggle between fullscreen and windowed mode in the main menu (you still can't change resolution - I'm working on that)
Enemy likelihood for each type (mammoth, fire enemy, etc) is now determined by the wave and not the level - difficulty should not be as spiky going between levels
Coming in future updates:
Resolution settings
Custom difficulty settings
Improved AI pathfinding
If you run into any issues, don't hesitate to contact me.
Source
Changelog.gg summarizes and formats this update. How we read updates.
