Archean
Steam News 13 March 20262mo ago

Update 105

Added networking Subscribe distance factor for improved client-side performance on large worlds Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (i…

Update log

Full Archean update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes2 additions0 changes0 removals
  • Performance
  • Gameplay
  • Fixes
addedAdded networking Subscribe distance factor for improved client-side performance on large worlds
addedAdded ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away)
fixedBuild: Fixed inverted normals on triangle edge faces causing z-fighting
fixedBuild: Fixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles
fixedBuild: Fixed triangle solid voxels extending on both sides instead of following thickness
fixedBuild: Fixed CTD when painting or editing triangles
  • Added networking Subscribe distance factor for improved client-side performance on large worlds

  • Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away)

  • BuildFixed inverted normals on triangle edge faces causing z-fighting
  • BuildFixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles
  • BuildFixed triangle solid voxels extending on both sides instead of following thickness
  • BuildFixed CTD when painting or editing triangles
  • DistanceSensorFixed CTD when modifying a build while there are active DistanceSensors on other builds

Source

Steam News / 13 March 2026

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