Update log
Full Archean update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
5 fixes2 additions0 changes0 removals
- Performance
- Gameplay
- Fixes
addedAdded networking Subscribe distance factor for improved client-side performance on large worlds
addedAdded ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away)
fixedBuild: Fixed inverted normals on triangle edge faces causing z-fighting
fixedBuild: Fixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles
fixedBuild: Fixed triangle solid voxels extending on both sides instead of following thickness
fixedBuild: Fixed CTD when painting or editing triangles
Added networking Subscribe distance factor for improved client-side performance on large worlds
Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away)
- BuildFixed inverted normals on triangle edge faces causing z-fighting
- BuildFixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles
- BuildFixed triangle solid voxels extending on both sides instead of following thickness
- BuildFixed CTD when painting or editing triangles
- DistanceSensorFixed CTD when modifying a build while there are active DistanceSensors on other builds
Source
