Update log
Full Archean update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Server
- Fixes
- UI and audio
- Store
This update introduces a new sensor component, new build elements, and several improvements across the game.
Distance Sensor
A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avoidance.
Triangular Mesh Panels
New build element type: triangular panels. Thin panels placed on a 25 cm grid, allowing shapes that are not possible with regular blocks. They support normal smoothing for curved surfaces, such as canopies or cockpit glass. They are airtight and work with the pressurized volume system.
[carousel autoadvance="true"][/carousel]
Struts
Thin beams connecting two points in space. They are placed point-to-point and can be painted.
Other Changes
Build: Revamped block selector with real-time animated 3D previews instead of static icons
- NodeEditorAdded Unit Converter node for common physical unit conversions
- NodeEditorIncreased Output/Switch node input limit to 128
- DashboardToolAdded decorative Trim element for dashboards (1 cm increments, up to 4 m)
XenonCode IDE: Debug console can now be fully collapsed
- XenonCodeAdded ability to use expressions in array and kv indexing
- ComputerAdded search filter in library
Launcher: Modded server info icon now shows a preview tooltip and a full mod list on click
- FissionReactorAdded Lifetime output channel (estimated remaining time in seconds)
- DestructorToolAdded destroy warnings for various components
- ThrottleLeverAdded ability to control with mouse cursor when mouselook is detached
Bug Fixes
- BlueprintFixed gizmo was allowing rotation relative to player camera
- BlueprintFixed default paint materials disappearing when spawning a blueprint
- BlueprintFixed wrong blocks for merged blueprint onto existing build
- AvatarFixed velocity being reset to zero when opening UI (chat, inventory, etc.)
- VehiclePhysicsSensorFixed size values not matching sensor orientation
- PumpFixed erratic flow at low rates (below 0.5 kg/s)
- Terrain/Ore ScannersFixed roll affecting scan direction when pitched
Fixed MiniNavInstrument creative inventory only giving one item
Social links:
[dynamiclink href="https://store.steampowered.com/app/2941660/Archean/"]
Source
