In this update10
Full notes
Full Archangel: Demon Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Performance
- Fixes
Archangel: Demon Rush changes
Patch Notes 1.1.0.2
Hello, Archangels!
Patch 1.1.0.2 brings a wide range of gameplay improvements, new systems, visual updates, localization work, and bug fixes.
Gameplay & Movement
Reimplemented the movement system with GASP integration.
Improved the character’s overall movement responsiveness.
Added parkour support with obstacles.
Replaced the dash with a roll animation.
Added wings to the Archangel, including support for dash, jump, double jump, and ultimate interactions.
Added flight locomotion.
Improved the character’s falling animation.
Added a dynamic FOV effect while sprinting to enhance the feeling of speed.
Added weapon tilt while turning.
The player can now jump over obstacles.
Controller & UI Improvements
Remapped controller controls to make them more intuitive:
A: Jump
B: Dash / Roll
X: Light Attack
Y: Heavy Attack
Right Trigger: Ultimate
Added support for using Escape as a back button in menus.
Improved main menu navigation.
Improved transitions between menu scenes.
Added custom controller button icons.
Improved D-pad size and selection highlight visibility.
Added the weapon energy bar while aiming.
Improved the reticle perspective.
Added visual threat indicators to better communicate the direction of incoming damage.
Added an outline when the camera is far away to make it easier to identify the character’s position.
Localization
Added a language selection screen.
Added a partial Japanese translation.
Added a partial French translation.
Added a partial German translation.
Added localized subtitles for the intro.
Combat & Match Flow
Added a first version of background music.
Added a new system that allows the Archangel to consume civilians’ life in safe zones to recover health.
Adjusted the fog size to better fit the map.
Increased the Tesla turret’s slowing effect on enemies.
Increased the speed of the Ballistic shot VFX.
Reduced the visual intensity of the missile VFX.
Added a new special Halberd attack with its own effect and attack area.
Updated portal VFX with newer optimized versions where appropriate.
Reverted portal VFX in specific cases where needed.
Turrets, Placement & Decals
Improved placement decals for turrets and obstacles.
Improved the visual overlap between blocked placement areas and obstacle decals.
Adjusted placement margins for dynamic obstacles.
Fixed turret max-level pricing where the fire turret could display “10” instead of “Max”.
Improved visual clarity for areas where turrets cannot be placed.
Tutorial
Added a new tutorial map.
Added tutorial content for civilians and the blood-drain mechanic.
Added the currently mapped keys to tutorial windows, which now display icons instead of letters for actions.
Cinematics
Added the first revision of the new intro cinematic for Map 1.
Improved camera cuts and camera turn stability in the cinematic.
Bug Fixes
Fixed an issue where leaving a match could cause loss of earned souls or progress.
Fixed an issue where returning to the menu could cause loss of match rewards.
Fixed an issue with the Escape key in the options menu.
Fixed an issue where Escape could interact behind the main menu.
Fixed a ground texture that was not loading correctly in the starting map.
Fixed collision issues near fog areas and bridge edges where the player could walk in the air.
Fixed tutorial reward issues related to turrets and the tactical map.
Fixed a controller issue that could accidentally select rewards while attacking.
Fixed the pistol missile so it now destroys destructible objects.
Fixed a visual issue where ultimate progress appeared to be lost when upgrading.
Fixed AI Controller reset errors.
Fixed issues with Strong Random Aggressive behavior.
Fixed cases where some goat enemies could get stuck.
Fixed an issue when pressing Escape as the boss appeared in Standard mode.
Fixed overlap issues with the Archangel’s cape.
Fixed dead enemies generating blood.
Fixed the player’s blood not disappearing after healing with a medkit.
Improved demon animations to reduce sliding.
Fixed wing visibility issues on low quality settings.
Performance & Optimization
Added memory cleanup when opening the pause menu.
Optimized portal VFX.
Added general performance and visual stability improvements.
Thank you for your feedback and support. We are already working on more improvements for future updates.
Source
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