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Steam News19 May 20242y ago

Update 0.8 is out

The first development stage of Archaelund Early Access has just been completed with the release of update 0.8.

In this update3

Full notes

Full Archaelund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions4 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
changedThe first development stage of Archaelund Early Access has just been completed with the release of update 0.8. Here is the summary of the changes in today's update:
addedContent changes & adjustmentsAdded a new cave dungeon in the western coast of the Peninsula, with a new associated quest(talk to Icanos the Loreseeker after completing Three Wanderers quest).
changedBugfixesScrolls and other limited usage items will now only be spent (and cause an AP spending in combat) after a valid target has been selected. You can safely cancel a target without spending the item.
fixedBugfixesProne enemies were sometimes not counting as flanked. Fixed.
removedBugfixesParty members that ended a fight prone, will no longer show the incorrect prone animation on the next fight.
addedBugfixesTwo new dungeons in the Peninsula are now accessible.
Four new quests were added (1721Four new quests were added ( increased, buff

Archaelund changes

changedThe first development stage of Archaelund Early Access has just been completed with the release of update 0.8. Here is the summary of the changes in today's update:
addedAdded a new cave dungeon in the western coast of the Peninsula, with a new associated quest(talk to Icanos the Loreseeker after completing Three Wanderers quest).
changedScrolls and other limited usage items will now only be spent (and cause an AP spending in combat) after a valid target has been selected. You can safely cancel a target without spending the item.
fixedProne enemies were sometimes not counting as flanked. Fixed.
removedParty members that ended a fight prone, will no longer show the incorrect prone animation on the next fight.

The first development stage of Archaelund Early Access has just been completed with the release of update 0.8. Here is the summary of the changes in today's update:

Content changes & adjustments

  • Added a new cave dungeon in the western coast of the Peninsula, with a new associated quest(talk to Icanos the Loreseeker after completing Three Wanderers quest).

  • XP cap raised to 9,900 (maximum level remains at 4).

Features & Improvements

  • Skill Charisma now reduces buying prices in most vendors by 2% per rank(certain factions are not affected).

Bugfixes

  • Talent Hardiness is once more working as per description.

  • Scrolls and other limited usage items will now only be spent (and cause an AP spending in combat) after a valid target has been selected. You can safely cancel a target without spending the item.

  • Prone enemies were sometimes not counting as flanked. Fixed.

  • Party members that ended a fight prone, will no longer show the incorrect prone animation on the next fight.

However, if you haven't played since release in January, it's more important to see the changes as a whole. You can read through the whole changelog, but here's a summary of the most relevant changes:

  • Two new dungeons in the Peninsula are now accessible.

  • Four new quests were added (from 17 to 21).

  • One extra companion available (from 2 to 3).

  • Skills have been implementedSurvival, Disarm Traps, Charisma, Alchemy, Crafting. Only the Maps & Charts skill remains, since it requires a larger available map to be relevant. Meditation skill was reworked.
  • Three new spells added, and many others revised or adjusted.

  • More diversified loot, and 20 new items added.

  • Many "Quality of Life" improvements made to the UI: selling stacks, browsing talent list, browsing discipline spells, and more.

  • Essential UI/Controls features added, such as key mapping, axis inversion, ultra-wide support, framerate limit, etc.

  • Almost a hundred bugs were squished!

The Road Ahead

The Peninsula has been a great start, but it's time to move forward! You can read our development roadmap here.

Version 0.9 will be in development for the remaining of the year (maybe a little longer) but it will also come in smaller incremental updates, not in a single big one.

The priority now, with all the game elements in place, is to expand both the game world, and character development. More areas, and more character levels and careers. More details will come in time, until then I hope you enjoy the game so far.

Source

Steam News / 19 May 2024

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