Full notes
Full Arch Drift update
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What changed
- Gameplay
- Events
Due to the massive success ._. of the game, with a top playtime of 2 players at the same time (yes, I'm one of them) I'm thinking about making Arch Drift completely over again with updated stuff, so it's more appealing to look at and people might consider buying it.
This means: completely new graphic style, smoother gameplay, less gamebreaking events and bosses with variation (!)
You might think
I'm probably the only one reading this, who in hell would buy that?
First things first
I will replace the existing app on your steam cloud (because you probably wanted to free 25mb on your pc) with a completely new engine.
Details/Pros/Changes:
New visual style (vector images)
More items
Made in Gamemaker Studio 2
Achievements
More monsters
More bosses & variety in their attacks/appearance
Bosses not being direct clones of existing games (*cough* Monstro from TBoI)
No deadline (might be controversial, but now I can actually work on something that I love)
No team members (they did 1% of the work and I couldn't rely on them)
Better combat system
Better animations
Less brown
Split screen support (?)
Updates coming later, I'm having exams at the moment, but I'm quite motivated about this. The game was rushed in a year, with no clear idea what I was trying to achieve. The lack of content and how hard the game was was a letdown. I'm the one with the most playtime on this (< 1 hour) and had a hard time after this terrible release.
Also, I'm studying indie game design this year, and I've learned quite a bit. The coding of Arch Drift was messy (you should see the item engine :S).
Now I have a clear goal in mind.
Thank you for reading this Yours sincerely Michiel Blancquaert
Source
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