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Steam News15 November 20205y ago

Biggest Update Yet!

Major Changes: New enemies: Two new type of enemies with characteristic mechanics, but more are coming soon :) New peasants: Two new variations of peasants, one of them punches hard!

Full notes

Full Arcante update

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What changed

2 fixes11 additions3 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedNew enemies : Two new type of enemies with characteristic mechanics, but more are coming soon :)
addedNew peasants : Two new variations of peasants, one of them punches hard!
addedNew Mechanic: Charged melee attack Holding the key of your default attacks will charge them, causing them to deal more damage, and even interrupt some enemies!
addedNew Mechanic: Dodge/Block skill Visit a trainer to train for athleticism, it will help you dodging the attacks, or blocking them in case you have a shield equipped!
addedNew visual effects for abilties that last in time .
addedNew visual effect for dodging.

Major Changes:

  • New enemiesTwo new type of enemies with characteristic mechanics, but more are coming soon :)
  • New peasantsTwo new variations of peasants, one of them punches hard!
  • New Mechanic: Charged melee attack Holding the key of your default attacks will charge them, causing them to deal more damage, and even interrupt some enemies!

  • New Mechanic: Dodge/Block skill Visit a trainer to train for athleticism, it will help you dodging the attacks, or blocking them in case you have a shield equipped!

Visual:

  • A lot more animations.

  • New visual effects for abilties that last in time.

  • New visual effect for dodging.

Combat:

  • Ranged mobs no longer awkardly tilt to aim down/up.

  • You can now interrupt mobs that are attacking you, with charged shots.

  • Mobs will now interrupt themselves if they are clearly going to miss the target, then try again.

  • Combat Mechanichs differ a lot more from one enemy to another.

Statistics Panel:

  • Apply/Discard buttons are disabled if not needed.

  • A new button allows you to convert Skill Points into Attribute Points.

Updated:

  • Skills effects were recalibrated.

  • Interactions in dialogues that lead to a new quest are better highlighted.

  • Dodge-jumps are slower.

Fixed:

  • Traps explosion is now showing correctly when the Time is set to "Controllable".

  • Centaurs no longer lose hairs upon death.

  • Peasants movement is more fluid.

  • Main quest icons on the minimap are refreshed when the difficulty changes.

  • "New quest" notification was added, new quest sound only plays once.

  • Fixed a bug that made mobs slower in a few cases. ...and more!

Now Developing:

  • Some enemies will be able to block!

  • A new area, with a new boss!

Source

Steam News / 15 November 2020

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