In this update9
Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
- Store
Arcaneering: Beyond Automation changes
Patch Notes v0.3.0
New: Decorative Buildings
Added new decorative buildings category
Added Wall, Wall Corner, and Wall Tower as decorative buildings
Added new Architecture I & II research to unlock them
Added objective about building walls
Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers
Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)
New: Research Tree (instead of List:-) )
Implemented visual research tree for each category, to replace old research panel
Added right-click context menu on research items to track research requirements on main screen until research is finished
New: Mana Tree Variants
Added multiple Mana Tree visual variants that progress with contributed Mana
Completed Mana Trees now stay in the world, in all their glory:-)
New: Map Markers
Added ability to place any available resource icon onto the map to remember factory locations, using Shift + Left Click (removed with Shift + Right Click)
Visual Improvements
Apples now sway in the wind
Improved color variation of vegetation
Fixed subtle color shift that sometimes happened when deleting vegetation for the first time
Balancing
Capped Mana Crystal level to a maximum of 15
Essence Boost spell duration now affected by Advanced Spellcasting skill (increases from 30 seconds to 45 seconds)
UI Improvements
Added fuel value display in tooltips for resources that can be used to generate power
Changed default UI toggle hotkey from F12 to J to avoid conflicting with Steam screenshot function
Production values exceeding 1,000 per minute are now formatted in the style of "1.2k" for readability
Fixed save menu overflowing when too many active saves exist
Misc
Resources gained via merchants & resource crates are now preferentially added to Warehouses that already store that resource, rather than always the closest Warehouse
When you play the Water World challenge mode, the traveling merchants might have a new recipe in store that will help you traverse the wide ocean
Resource nodes now translate into and out of ground when a Miner is placed or deleted, to reduce clipping
Added new Throughput Mastery challenge objective
Fixes
Fixed spell visibility not restoring when closing resource tree via close button
Fixed Gold Component Technology research description
Fixed Ward Generator not displaying effective Mana consumption based on skills
Fixed recipe auto-upgrade being too aggressive and switching to unintended recipes
Fixed power generator child classes (hydro generator etc.) not correctly registering power output from the start, which caused initial flickering in power display
Fixed issue where spells not enhanced by Advanced Spellcasting skill were still labeled as such in the UI
Source
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