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Steam News27 October 20258mo ago

Release notes for v0.3.0 (2025-10-27)

Patch Notes v0.3.0 New: Decorative Buildings Added new decorative buildings category Added Wall, Wall Corner, and Wall Tower as decorative buildings Added new Architecture I & II research to unlock them Added objective

In this update9

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes12 additions6 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Store
addedNew: Decorative BuildingsAdded new decorative buildings category
addedNew: Decorative BuildingsAdded Wall, Wall Corner, and Wall Tower as decorative buildings
addedNew: Decorative BuildingsAdded new Architecture I & II research to unlock them
addedNew: Decorative BuildingsAdded objective about building walls
changedNew: Decorative BuildingsWalls can be drag-built & be in-place replaced by Wall Corners and Wall Towers
addedNew: Decorative BuildingsDecorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)

Arcaneering: Beyond Automation changes

addedAdded new decorative buildings category
addedAdded Wall, Wall Corner, and Wall Tower as decorative buildings
addedAdded new Architecture I & II research to unlock them
addedAdded objective about building walls
changedWalls can be drag-built & be in-place replaced by Wall Corners and Wall Towers

Patch Notes v0.3.0

New: Decorative Buildings

  • Added new decorative buildings category

  • Added Wall, Wall Corner, and Wall Tower as decorative buildings

  • Added new Architecture I & II research to unlock them

  • Added objective about building walls

  • Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers

  • Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)

New: Research Tree (instead of List:-) )

  • Implemented visual research tree for each category, to replace old research panel

  • Added right-click context menu on research items to track research requirements on main screen until research is finished

New: Mana Tree Variants

  • Added multiple Mana Tree visual variants that progress with contributed Mana

  • Completed Mana Trees now stay in the world, in all their glory:-)

New: Map Markers

  • Added ability to place any available resource icon onto the map to remember factory locations, using Shift + Left Click (removed with Shift + Right Click)

Visual Improvements

  • Apples now sway in the wind

  • Improved color variation of vegetation

  • Fixed subtle color shift that sometimes happened when deleting vegetation for the first time

Balancing

  • Capped Mana Crystal level to a maximum of 15

  • Essence Boost spell duration now affected by Advanced Spellcasting skill (increases from 30 seconds to 45 seconds)

UI Improvements

  • Added fuel value display in tooltips for resources that can be used to generate power

  • Changed default UI toggle hotkey from F12 to J to avoid conflicting with Steam screenshot function

  • Production values exceeding 1,000 per minute are now formatted in the style of "1.2k" for readability

  • Fixed save menu overflowing when too many active saves exist

Misc

  • Resources gained via merchants & resource crates are now preferentially added to Warehouses that already store that resource, rather than always the closest Warehouse

  • When you play the Water World challenge mode, the traveling merchants might have a new recipe in store that will help you traverse the wide ocean

  • Resource nodes now translate into and out of ground when a Miner is placed or deleted, to reduce clipping

  • Added new Throughput Mastery challenge objective

Fixes

  • Fixed spell visibility not restoring when closing resource tree via close button

  • Fixed Gold Component Technology research description

  • Fixed Ward Generator not displaying effective Mana consumption based on skills

  • Fixed recipe auto-upgrade being too aggressive and switching to unintended recipes

  • Fixed power generator child classes (hydro generator etc.) not correctly registering power output from the start, which caused initial flickering in power display

  • Fixed issue where spells not enhanced by Advanced Spellcasting skill were still labeled as such in the UI

Source

Steam News / 27 October 2025

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