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Steam News7 July 20250y ago

Arcane Revolt Devlog: June 2025

Hello rebels! We’re back with another monthly update! This time, our focus has primarily been on backend improvements, preparing for upcoming content, and laying the groundwork that will enable us to move faster in the

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What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
changedHello rebels!We’re back with another monthly update! This time, our focus has primarily been on backend improvements, preparing for upcoming content, and laying the groundwork that will enable us to move faster in the next few months. While there haven’t been a lot of flashy visual additions to share just yet, here’s a look at what we’ve been working on behind the scenes.
changedRefactoring and Localization SystemsA significant portion of June was dedicated to refactoring core systems and improving the codebase’s stability. This included reorganizing several parts of the combat and UI architecture to make future expansions easier to integrate.
changedRefactoring and Localization SystemsWe also started laying the foundation for a localization system that will allow Arcane Revolt to support multiple languages more seamlessly when the time comes. While these changes aren’t visible in-game for now, they’re critical steps toward a smoother player experience and faster iteration.
changedDemo Returns StrongerThis updated demo will offer a better look into the world of Arcane Revolt, with improved visuals, refined combat mechanics, and a deeper introduction to the story. It’s your chance to experience how far the game has come. We can’t wait to share more details (and a playable build!) as we get closer to launch.
addedCharacter Showcase: Kautzelrod and UlianaNadia – A new figure whose identity connects to someone players have already met. For now, we’ll leave the rest a mystery…
addedEnvironmental Hazards: New BarrelsWe’ve also been expanding the environmental interaction options available in combat. Starting with the next builds, you’ll encounter two new types of barrels in the levels:

Arcane Revolt changes

changedWe’re back with another monthly update! This time, our focus has primarily been on backend improvements, preparing for upcoming content, and laying the groundwork that will enable us to move faster in the next few months. While there haven’t been a lot of flashy visual additions to share just yet, here’s a look at what we’ve been working on behind the scenes.
changedA significant portion of June was dedicated to refactoring core systems and improving the codebase’s stability. This included reorganizing several parts of the combat and UI architecture to make future expansions easier to integrate.
changedWe also started laying the foundation for a localization system that will allow Arcane Revolt to support multiple languages more seamlessly when the time comes. While these changes aren’t visible in-game for now, they’re critical steps toward a smoother player experience and faster iteration.
changedThis updated demo will offer a better look into the world of Arcane Revolt, with improved visuals, refined combat mechanics, and a deeper introduction to the story. It’s your chance to experience how far the game has come. We can’t wait to share more details (and a playable build!) as we get closer to launch.
addedNadia – A new figure whose identity connects to someone players have already met. For now, we’ll leave the rest a mystery…

Hello rebels!

We’re back with another monthly update! This time, our focus has primarily been on backend improvements, preparing for upcoming content, and laying the groundwork that will enable us to move faster in the next few months. While there haven’t been a lot of flashy visual additions to share just yet, here’s a look at what we’ve been working on behind the scenes.

Refactoring and Localization Systems

A significant portion of June was dedicated to refactoring core systems and improving the codebase’s stability. This included reorganizing several parts of the combat and UI architecture to make future expansions easier to integrate.

We also started laying the foundation for a localization system that will allow Arcane Revolt to support multiple languages more seamlessly when the time comes. While these changes aren’t visible in-game for now, they’re critical steps toward a smoother player experience and faster iteration.

Demo Returns Stronger

Another big focus this month has been preparing a refreshed and enhanced version of our demo, which we’re planning to release for free in the coming months.

This updated demo will offer a better look into the world of Arcane Revolt, with improved visuals, refined combat mechanics, and a deeper introduction to the story. It’s your chance to experience how far the game has come. We can’t wait to share more details (and a playable build!) as we get closer to launch.

Character Showcase: Kautzelrod and Uliana

We’d like to share early looks at a couple of characters who will play important roles in Arcane Revolt’s story.

Kautzelrod – Once a trusted ally, Kautzelrod will ultimately become one of Eldoragius’ fiercest enemies. Here’s a glimpse at how his appearance evolves from friend to foe.

Uliana – Introducing Eldoragius’ mother. Uliana’s story is closely tied to the origins of the Dominion’s corruption and will be central to the main narrative.

Nadia – A new figure whose identity connects to someone players have already met. For now, we’ll leave the rest a mystery…

Environmental Hazards: New Barrels

We’ve also been expanding the environmental interaction options available in combat. Starting with the next builds, you’ll encounter two new types of barrels in the levels:

  • Ignition Barrel: Explodes on impact and creates a burning area that damages anything inside it—enemies and the player.

  • Toxic Barrel: Releases a poisonous gas cloud that lingers for a short time, adding a layer of risk and strategy to engagements.

These hazards are designed to reward creative thinking, but they’ll also punish carelessness—so watch your positioning!

That wraps up our June update! We know this one is a bit lighter on visual content, but we wanted to keep you all in the loop about the progress we’re making behind the scenes.

Thanks for reading, and stay tuned—next month we’ll have more to show as we push closer to the Prologue Demo release. As always, we’d love to hear your thoughts and feedback!

Don't forget to wishlist Arcane Revolt!

Thank you so much for your support and for reading this devlog! If you enjoyed it, please leave a comment and a like. And if you haven’t already, don’t forget to add Arcane Revolt to your wishlist and stay tuned for more updates. Your support means everything to us—thank you for being part of this adventure!

Arcane Revolt

Source

Steam News / 7 July 2025

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