Full notes
Full Arcane Plunder update
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What changed
- Gameplay
Create your own skill trees
The biggest addition in this update is the new Skill Tree Editor.
You can now design your own skill trees and shape how a run plays. Want something balanced and strategic, completely overpowered, or just weird for fun? Now you can make it.
This opens up a lot more room for experimentation and replayability. Instead of only playing with the skill trees I made, you can now build your own setups and explore your own ideas.
New skill trees in Custom Mode
Alongside the editor, I’ve added a bunch of new skill trees to Custom Mode.
These are meant to give you more ready made options to play with, and also to show some of the things that are possible with the new system. Some focus on strong synergies, some push more unusual mechanics, and some are just fun chaos.
If you enjoy trying different builds and playstyles, this update should give you a lot more to dig into.
Why this update matters
This is one of the biggest updates to the game so far because it expands not just the amount of content, but also what players can do with it.
Instead of only unlocking and using the skill trees that come with the game, you can now start shaping your own experience. My hope is that this makes the game more replayable, more creative, and more fun to experiment with.
Update notes
Added Skill Tree Editor
Players can now create their own custom skill trees
Added multiple new skill trees for Custom Mode
Expanded build variety and replayability
Try it out
I’d love to hear what kinds of skill trees you come up with.
If you make something fun, broken, clever, or completely ridiculous, let me know. I’m especially curious to see what kinds of builds players create with the new editor.
Thanks for playing and for supporting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
