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Steam News14 February 20264mo ago

ARCANE ASCENT EARLY ACCESS PATCH 3.5

Welcome to this new update. We have added new content to the Blood Mage that will improve your gaming experience. That said, here are the new changes we have for you.

Full notes

Full Arcane Ascent update

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What changed

0 fixes1 addition8 changes4 removals
  • Gameplay
  • Balance
addedWelcome to this new update. We have added new content to the Blood Mage that will improve your gaming experience. That said, here are the new changes we have for you.
changedCardsBloodied Dagger/ Attack/ Cost 1/ Deals 5 damage, if the enemy dies, grants 2 permanent maximum health/ Exhausts.
changedCardsBloodied Dagger +/ Attack/ Cost 1/ Deals 8 damage, if the enemy dies grants 3 permanent maximum health/ Exhausts.
changedCardsCrimson Bond/ Ability/ Cost 2/ Marks an enemy for 2 turns; each time they take damage, heals the mage for 2 health/ Exhausts.
changedCardsCrimson Bond +/ Ability/ Cost 1/ Marks an enemy for 2 turns, each time they take damage, heals the mage for 3 health/ Exhausts.
changedCardsSmall Bat/ Transformation/ Cost 3/ Only one transformation can be active at a time/ Gains a 25% chance to dodge attacks, gains 40% increased healing, reduces damage dealt by 20% while transformed. Duration 3 turns.

Welcome to this new update. We have added new content to the Blood Mage that will improve your gaming experience. That said, here are the new changes we have for you.

Blood Mage

New Cards

Cards

  • Bloodied Dagger/ Attack/ Cost 1/ Deals 5 damage, if the enemy dies, grants 2 permanent maximum health/ Exhausts.

  • Bloodied Dagger +/ Attack/ Cost 1/ Deals 8 damage, if the enemy dies grants 3 permanent maximum health/ Exhausts.

  • Crimson Bond/ Ability/ Cost 2/ Marks an enemy for 2 turns; each time they take damage, heals the mage for 2 health/ Exhausts.

  • Crimson Bond +/ Ability/ Cost 1/ Marks an enemy for 2 turns, each time they take damage, heals the mage for 3 health/ Exhausts.

  • Small Bat/ Transformation/ Cost 3/ Only one transformation can be active at a time/ Gains a 25% chance to dodge attacks, gains 40% increased healing, reduces damage dealt by 20% while transformed. Duration 3 turns.

  • Small Bat/ Transformation/ Cost 2/ Only one transformation can be active at a time/ Gains a 25% chance to dodge attacks, gains 40% increased healing, reduces damage dealt by 10% while transformed. Duration: 3 turns.

  • Dark Ritual/ Ability/ Cost 3/ Marks an enemy for 3 turns. If the enemy dies before the debuff is removed, all its disadvantages are spread to the enemies. Exhausts.

  • Dark Ritual +/ Ability/ Cost 2/ Marks an enemy for 3 turns. If they die before the debuff is removed, they will heal 15 HP/ Exhaust.

  • Consume Essence/ Ability/ Cost 2/ Marks an enemy for 2 turns. If they die before the debuff is removed, they will heal 10 HP/ Exhaust.

  • Consume Essence +/ Skill/ Cost 2/ Marks an enemy for 3 turns. If the enemy dies before the debuff is removed, it will heal 15 health/Exhaust.

  • Dark Heart/ Power/ Cost 4/ During this battle, the first time you receive a lethal blow, recover 30% of your maximum health/ Exhaust.

  • Dark Heart +/ Power/ Cost 4/ During this combat, the first time you receive a lethal blow, recover 50% of your maximum health/ Exhaust.

  • Blood Moon/ Ability/ Cost 2/ Enhance the cards you currently have in your hand for 3 turns/ Exhaust.

  • Blood Moon+/ Ability/ Cost 2/ Enhance the cards you currently have in your hand for the entire combat/ Exhaust.

Source

Steam News / 14 February 2026

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