Full notes
Full Arcadium - Space Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Store
- Fixes
This is one of the last big updates before full release. If you haven’t already, please consider adding the game to your Wishlist, it really helps visibility on Steam and lets you know as soon as the exact release date is announced!
I’m also working on localization with the help of the community. The game is now fully playable in Spanish (with more languages coming soon). If you’d like to help with translations, feel free to reach out on our Discord Server!
Finally, if you enjoy the game, please share it with friends, communities, or content creators you follow. Word of mouth is one of the best ways for indie games like this to grow. 💜
What’s New in This Update
Four New Stages
Depth 3: First encounters with aliens that transform.
Depth 5: Variant stage with only verdant planets (rich in HP).
Depth 11: Aliens evolve into even stronger forms.
Depth 14: Variant stage with only icy and oceanic planets (rich in EXP).
Aliens Overhaul
Visual upgrades for most aliens.
Biomes now have stronger identities (colors, abilities, mechanics).
New Content
New artifact: Reboot Core, with its own mission.
New items: Power Core and Aegis Ward.
New mission: Lighthouses of the Void (for the artifact Voidborn Dilemma).
Several spaceships are now unlocked through missions that better fit their themes:
Janus → unlocked via Fleet Power.
Cupid → unlocked via Repair Protocol.
Antevorta → unlocked via Bullet Hell.
Mendacius → unlocked via Ice Shatter.
Gameplay & Systems
New dynamic panel showing more details about interactables and the correct button.
Touch screens now use a proper interact button; it’s hidden elsewhere.
Added new planets and moons – there are now 135 different planets!
Missions scale better in their tiers (Tier 1 missions were too easy).
Pause menu now shows all item information (cooldowns for active items were missing).
Aliens from contaminated planets have been nerfed.
Most common active items have been revised and buffed.
Fixes & Improvements
Fixed “empty” markets appearing late-game.
Fixed winning after dying at the last second.
Fixed music aliens still playing music after death.
Fixed several issues with in-game notifications.
Fixed rare cases where the game wouldn’t save.
Various improvements and polish.
Thank you all for playing, supporting, and giving feedback!
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
