In this update8
Full notes
Full Arcadian Atlas update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Arcadian Atlas changes
Balance
Reduced monetary rewards across all story and contract battles
Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story - (Updated text to reflect this change in Options screen with the HELP button) - No more dragons sitting on their hoards of gold!
Rangers/Hunters/Reavers
- NerfReduced Bow Attack DMG by 15%, affecting all skills
- NerfReduced Crossbow Attack DMG by 15%, affecting all skills
Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
Warmancer
- NerfReduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)
Cavalier/Inquisitor
Buff: Buffed all Shield EVA bonuses
Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.
Equipment
Increased base EVA bonuses for all Light, Medium, and Mage armor classes
Bosses
Increased HP on certain bosses throughout the story
Enemy & Ally Level
Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
Features
Steam Cloud Saves are now available!
- Please back up your save files on your primary device. - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!
Flank / Back Attack Crit Bonus
Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
Updated text to reflect this change in Tutorial screen for entry on Facing Direction
Target of Delayed Skills in HELP Turn Order Details - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
Art
More expressive flinching animations for all units, including:
All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
All bosses
All monsters
More expressive attack animations for sword strikes for all units, including:
All uniques (Desmond, Vashti, Eda, etc.)
All cavaliers, ronins, and inquisitors
All monsters that use swords
More expressive attack animations for bow shots for all units, including:
All uniques (Desmond, Vashti, Eda, etc.)
All rangers and hunters
All monsters that use bows
More expressive cast animations for magic classes, including:
All druids, shamans, sorcerers, and warmancers
Script
Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
Fixed typo in chapter 1 script where quickly was missing the "l."
Input
Increased polling rate on gamepad to make controls more responsive.
Loading
“Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
Load times have been slightly improved.
Achievements
Localization has been added for all Achievements.
“Book Worm” Achievement should now properly unlock when all chatter items have been read
Players with the chatter count hanging may need to read through all Chatter once more to trigger
“Two for One Deal” Achievement should now only unlock via player-controlled units.
Bug Fixes
Fixed height tolerance not working for certain basic melee attack skills. - So Cavaliers can no longer attack units on above a sheer cliffside above them
Fixed attack announcement box not appearing during enemy skills.
Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
Fixed issue with Ronin animations not displaying correctly while using shield skills.
Source
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