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Steam News10 August 20232y ago

Changelog for Version 1.02

Balance Reduced monetary rewards across all story and contract battles Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140%

In this update8

Full notes

Full Arcadian Atlas update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions25 changes3 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedBalanceReduced monetary rewards across all story and contract battles
changedBalanceAdditionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story - (Updated text to reflect this change in Options screen with the HELP button) - No more dragons sitting on their hoards of gold! Rangers/Hunters/Reavers
changedBalanceNerf: Reduced Bow Attack DMG by 15%, affecting all skills
changedBalanceNerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
changedBalanceUpdated item descriptions for all Bows and Crossbows to reflect this change across all languages
changedBalanceRanger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
Ranger [Nimble] - increased EVA for LVL1+5Ranger [Nimble] - increased EVA for LVL increased, buffRanger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL2+10Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL increased, buffReaver [Elite Evade] - increased EVA for LVL1+15Reaver [Elite Evade] - increased EVA for LVL increased, buffReaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL2+20Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL increased, buff

Arcadian Atlas changes

changedReduced monetary rewards across all story and contract battles
changedAdditionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story - (Updated text to reflect this change in Options screen with the HELP button) - No more dragons sitting on their hoards of gold! Rangers/Hunters/Reavers
changedNerf: Reduced Bow Attack DMG by 15%, affecting all skills
changedNerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
changedUpdated item descriptions for all Bows and Crossbows to reflect this change across all languages

Balance

  • Reduced monetary rewards across all story and contract battles

  • Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story - (Updated text to reflect this change in Options screen with the HELP button) - No more dragons sitting on their hoards of gold!

    Rangers/Hunters/Reavers

  • NerfReduced Bow Attack DMG by 15%, affecting all skills
  • NerfReduced Crossbow Attack DMG by 15%, affecting all skills
  • Updated item descriptions for all Bows and Crossbows to reflect this change across all languages

  • Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA

  • Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)

  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!

  • Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA

  • Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD

  • Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA

  • Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA

    Warmancer

  • NerfReduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
  • Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)

    Cavalier/Inquisitor

  • Buff: Buffed all Shield EVA bonuses

  • Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)

  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!

  • Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%

  • Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.

    Equipment

  • Increased base EVA bonuses for all Light, Medium, and Mage armor classes

    Bosses

  • Increased HP on certain bosses throughout the story

    Enemy & Ally Level

  • Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.

Features

  • Steam Cloud Saves are now available!

    - Please back up your save files on your primary device. - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!

    Flank / Back Attack Crit Bonus

  • Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical

  • Updated text to reflect this change in Tutorial screen for entry on Facing Direction

  • Target of Delayed Skills in HELP Turn Order Details - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay

Art

  • More expressive flinching animations for all units, including:

  • All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.

  • All bosses

  • All monsters

    More expressive attack animations for sword strikes for all units, including:

  • All uniques (Desmond, Vashti, Eda, etc.)

  • All cavaliers, ronins, and inquisitors

  • All monsters that use swords

    More expressive attack animations for bow shots for all units, including:

  • All uniques (Desmond, Vashti, Eda, etc.)

  • All rangers and hunters

  • All monsters that use bows

    More expressive cast animations for magic classes, including:

  • All druids, shamans, sorcerers, and warmancers

Script

  • Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.

  • Fixed typo in chapter 1 script where quickly was missing the "l."

Input

  • Increased polling rate on gamepad to make controls more responsive.

Loading

  • “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.

  • Load times have been slightly improved.

Achievements

  • Localization has been added for all Achievements.

  • “Book Worm” Achievement should now properly unlock when all chatter items have been read

  • Players with the chatter count hanging may need to read through all Chatter once more to trigger

  • “Two for One Deal” Achievement should now only unlock via player-controlled units.

Bug Fixes

  • Fixed height tolerance not working for certain basic melee attack skills. - So Cavaliers can no longer attack units on above a sheer cliffside above them

  • Fixed attack announcement box not appearing during enemy skills.

  • Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.

  • Fixed issue with Ronin animations not displaying correctly while using shield skills.

Source

Steam News / 10 August 2023

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