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Steam News24 February 20264mo ago

Patch Notes 1.7.5

Patch Notes 1.7.5 In patch 1.7.5, one of our primary goals was to improve upon how weapons feel in the early stages/difficulties while also making sure that they scale properly into mid/late game.

Full notes

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What changed

0 fixes2 additions6 changes0 removals
  • Maps
  • Balance
  • Gameplay
addedPatch Notes 1.7.5In patch 1.7.5, one of our primary goals was to improve upon how weapons feel in the early stages/difficulties while also making sure that they scale properly into mid/late game. In order to address some of these early game weapon issues, we’ve adjusted the values of every single weapon in the game. While rebalancing the weapons, we also wanted to give build variety some love. Elemental weapons have all had their status effect damage adjusted and a handful of Hacks have had their quantity restrictions increased. We hope this will allow players to create fun new builds and find new weapon/hack combinations. We plan on making further adjustments to the hacks in the future, so let us know which hacks you would like to see changed!
changedWeaponsBase damage for all weapons have been increased at lower rarities and adjusted to scale accordingly into their higher rarity variants
changedWeaponsAdjusted elemental weapon damage ratios to focus more on their status effect damage over their base weapon damage
changedWeaponsIncreased magazine size and reserve ammo for all Rocket Launcher weapon types
addedWeaponsWhen entering a new stage in Adventure Mode, all equipped weapons will have their ammo refilled by
changedHacksThe following Hacks have had their quantity limits increased or values buffed across all rarities

Patch Notes 1.7.5

In patch 1.7.5, one of our primary goals was to improve upon how weapons feel in the early stages/difficulties while also making sure that they scale properly into mid/late game. In order to address some of these early game weapon issues, we’ve adjusted the values of every single weapon in the game. While rebalancing the weapons, we also wanted to give build variety some love. Elemental weapons have all had their status effect damage adjusted and a handful of Hacks have had their quantity restrictions increased. We hope this will allow players to create fun new builds and find new weapon/hack combinations. We plan on making further adjustments to the hacks in the future, so let us know which hacks you would like to see changed!

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Weapons

  • Base damage for all weapons have been increased at lower rarities and adjusted to scale accordingly into their higher rarity variants

  • Adjusted elemental weapon damage ratios to focus more on their status effect damage over their base weapon damage

  • Increased magazine size and reserve ammo for all Rocket Launcher weapon types

  • When entering a new stage in Adventure Mode, all equipped weapons will have their ammo refilled by

Hacks

The following Hacks have had their quantity limits increased or values buffed across all rarities

Hack Quantity Limit Increased

  • Splash Zone

  • Super Magnet

  • Featherweight

  • Flame Burst

  • Frost Blast

  • Heavyweight

  • Runner

  • Shockwave

  • Toxic Splash

Hacks Values Adjusted

  • Avalanche

  • Featherweight

  • Heavyweight

  • Runner

  • Scavenger

  • Shockwave

  • Splash Zone

  • Super Magnet

  • Super Potion

  • Toxic Splash

Source

Steam News / 24 February 2026

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