In this update2
Full notes
Full Arcade Legend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Store
- Fixes
Arcade Legend changes
Arcade Legend's Road to Next Fest 2021!
Things have been moving fast and furious inside the arcade over the last 2 months. We ran a private closed beta test and got some incredible feedback before allowing some of our Discord community exclusive access to a build of our pre-Next Fest demo. They gave us even more valuable feedback, and we've reworked entire systems within the arcade to deliver the best version of our game demo for Next Fest. Now we're ready to reveal Arcade Legend to the world! Join our growing Discord community to talk to other players, and tell us what you think of the game!
There is so much more to come, but here is what we've been working on over the last month.
Next Fest Changelog
Add voice overs after buying second and third games
Improved visuals of game cabinets
Add voice overs with instructions on cleaning rubbish
Add voice overs with instructions on applying materials
Automatically change the powerglove to operator mode when removing an item from storage
Add option to turn off subtitles
Reduce the amount of rubbish around the arcade
Increase Let’s Bounce jackpot to 6500
Make Let’s Bounce and HYPERshoot volume quieter by default
Hide ball area pickup visuals on Let’s Bounce and HYPERshoot
Add support for 2D strafe in smooth locomotion
Add support for sprint in smooth locomotion
Increased default walking speed in smooth locomotion
Add support for backstepping in teleport locomotion
Add option to turn subtitles off
Add increased range of skin tones to the character customiser
Add functionality to decorator mode to click and drag to apply materials
Reduced the amount of hand rotation physically needed to rotate objects
Add End Turn button functionality on Let’s Bounce
Improved physical interactions with the powerglove menu buttons
Automatically enter operator mode when opening the loading bay door
Fixed issue where Let’s Bounce start game button flashed when no credits were present
Fixed issue where furniture rotation was not smooth
Fixed issue where two beard icons didn’t represent the beards that would be applied
Fixed issue where the high top table had an area around it that could not be teleported to
Fixed issue with super long load times
Fixed issue where sometimes the back office UI would not turn on when the player entered the room
Fixed issue where the UI laser would snap to attach itself to the frame of screens
Fixed issue where smooth locomotion allowed unrestricted access to areas that should not have been accessible
Fixed issue where the back office progress bar would not update after unlocking the first secret
Fixed issue where game purchase voice over could play when purchasing furniture
Fixed issue where one set of eyes didn’t have a blink animation
Fixed issue where $ per minute on the powerglove and in the back office UI sometimes didn’t match
Closed Private Beta
Add the street alley scene to the start of the game
Add visuals and functionality to answer the phone in the alley
Improved palm menu logic so that it activates more naturally
Improved palm menu logic so that game configuration buttons automatically appear as soon as you configure a game in operator mode
Made doors physically open-able
Add functionality to clean up rubbish around the arcade
Add sound effects for vending tickets
Add a last saved time and date stamp to save slots
Improve smoothness of loading between scenes
Add background track to the initialisation scene
Prevent players from teleporting inside games
Give each game a reputation value for the first game purchased, and a lower reputation value for subsequent games purchased
Add decorator mode
Add functionality to change materials of the walls and floors in the arcade
Add purchasable furniture items
Completely redesigned the back office UI
Add option to delete save files
Add $ per minute UI to the powerglove
Display tickets earnt on the back of the powerglove after a game
Highlight key words in subtitles
Remove triple ball grap option for Let’s Bounce
Map single ball pick up to the grip action for Knuckles controllers
Map teleport to the joystick for Knuckles controllers
Update the visuals of the tickets vending from the games
Add VR settings options to the save slot selection UI
Add indicator for NEW items in the back office UI
Fixed issue where players could configure and credit games in the loading dock
Fixed issue where character customised in the initialisation scene would not be carried over into the game
Fixed issue where the first save slot selected would always be the one loaded
Fixed issue with turning using the left hand when using Vive Wand controllers
Fixed issue where snap turn setting was not using the blink duration setting
Source
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