HomeGamesUpdatesPricingMethodology
Steam News30 October 20241y ago

Patch #8 - NinjaThea 2 Announcement!

This patch fixes the following issues: General fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds.

Full notes

Full Arcade Classics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Fixes
  • Performance
  • Gameplay
removedGeneral fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue.
changedOccasional crashes late in the game (wave 8 and onwards) due to improper handling of particle effects, causing memory overload. Particle effects are now properly handled—so you can keep blasting asteroids without interruptions!
changedThe ball getting stuck bouncing between the edges of the screen or paddle for too long. Instead of waiting for 6 hits to change the angle ("unstuck" the ball), the ball will now adjust after just 3 edge/paddle hits—making the gameplay faster. You can still use the boost function at any time to get "unstuck," but if you don't want to, it happens faster now.

Arcade Classics changes

removedGeneral fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue.
changedOccasional crashes late in the game (wave 8 and onwards) due to improper handling of particle effects, causing memory overload. Particle effects are now properly handled—so you can keep blasting asteroids without interruptions!
changedThe ball getting stuck bouncing between the edges of the screen or paddle for too long. Instead of waiting for 6 hits to change the angle ("unstuck" the ball), the ball will now adjust after just 3 edge/paddle hits—making the gameplay faster. You can still use the boost function at any time to get "unstuck," but if you don't want to, it happens faster now.

This patch fixes the following issues:

  • General fix for Steam overlay activation properly pausing the game. Activating the Steam overlay would in some cases not pause the game for up to 2 seconds. This is no longer an issue.

Astro Impact:

  • Occasional crashes late in the game (wave 8 and onwards) due to improper handling of particle effects, causing memory overload. Particle effects are now properly handled—so you can keep blasting asteroids without interruptions!

Brick Smash:

  • The ball getting stuck bouncing between the edges of the screen or paddle for too long. Instead of waiting for 6 hits to change the angle ("unstuck" the ball), the ball will now adjust after just 3 edge/paddle hits—making the gameplay faster. You can still use the boost function at any time to get "unstuck," but if you don't want to, it happens faster now.

What's Next? NinjaThea 2 is Coming!

Get ready for NinjaThea 2, a classic 2D platformer where you help Thea, a small yet fearless ninja girl, reclaim her stolen diamonds and fruits! The critters are back for revenge, and only Thea can stop them.

Try out the demo and whishlist it:

Steam post image

Source

Steam News / 30 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.