Full notes
Full ARC TCG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Maps
- UI and audio
- Fixes
- Gameplay
Hi everyone, in this patch we have focus on fix some multiplayer issues and balance some cards/hero
Improvements:
Improved multiplayer match stability
Balance:
Joan of Arc: All allied Soldiers on the battlefield gain +(1/1/1/1/1)/+(0/0/1/1/2). Add a random Soldier with the lowest cost from your deck to your hand, then shuffle it. Until the end of this turn, all allied Soldiers on the battlefield ignore all effects/statuses/abilities that prevent them from attacking
conditions: 2 or more allied Soldiers on the battlefield 1 or more Soldiers in your deck Turn 3 or later
Golden Spider: Level 1: 4/1 Poison 4, Discard 2, Trap 1 Level 2: 4/2 Poison 4, Discard 2, Trap 1 Level 3: 4/2 Poison 5, Discard 2, Trap 1 Level 4: 4/2 Poison 5, Discard 2, Trap 2 Level 5: 4/2 Poison 5, Discard 2, Trap 3
Arachnid Kingdom: The next 3 turns, until the end of your opponent's turn, whenever an opponent's creature enters the battlefield, that creature takes -6/-0 (This Spell does not stack with other Arachnid Kingdom)
Fixes:
Fixed multiplayer league wrong rank displayed on score notification UI (it was only an UI issue)
Fixed potential issue that could cause a stuck “wait for opponent…” message without any response
Fixed progress bar value on Multiplayer League mode UI
Fixed wrong rank displayed on multiplayer league mode UI
Fixed Nature's Redemption spell not work as expected
Source
Changelog.gg summarizes and formats this update. How we read updates.
