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Steam News3 December 20187y ago

Novemeber 2018 State of the Universe

It was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway.

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Full Arc Savior update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedIt was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway. I have also begun heavy profiling to make sure each level is as efficient as it can be. I want to be able to give lower spec machines a good experience without have to crank the visuals down much. I have made a great deal of headway and have a lot of you to thank. The play test sessions have proved invaluable, finding minor bugs which have been easily fixed. Some balancing still needs to be done in regards to enemy stats and player stats. With that being said, I will regrettably have to push the release into mid-January. I want to be able to give the best experience possible to everyone. So rather than push out a build with known issues to patch later, I want to wait a little longer to refine as much as I can. Please accept my apologies. I want ARC SAVIOR ready to go as much as you do.

Arc Savior changes

fixedIt was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway. I have also begun heavy profiling to make sure each level is as efficient as it can be. I want to be able to give lower spec machines a good experience without have to crank the visuals down much. I have made a great deal of headway and have a lot of you to thank. The play test sessions have proved invaluable, finding minor bugs which have been easily fixed. Some balancing still needs to be done in regards to enemy stats and player stats. With that being said, I will regrettably have to push the release into mid-January. I want to be able to give the best experience possible to everyone. So rather than push out a build with known issues to patch later, I want to wait a little longer to refine as much as I can. Please accept my apologies. I want ARC SAVIOR ready to go as much as you do.

It was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway. I have also begun heavy profiling to make sure each level is as efficient as it can be. I want to be able to give lower spec machines a good experience without have to crank the visuals down much. I have made a great deal of headway and have a lot of you to thank. The play test sessions have proved invaluable, finding minor bugs which have been easily fixed. Some balancing still needs to be done in regards to enemy stats and player stats. With that being said, I will regrettably have to push the release into mid-January. I want to be able to give the best experience possible to everyone. So rather than push out a build with known issues to patch later, I want to wait a little longer to refine as much as I can. Please accept my apologies. I want ARC SAVIOR ready to go as much as you do.

Source

Steam News / 3 December 2018

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