In this update1
Full notes
Full Arakion: Book One update
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What changed
- Compatibility
- Performance
Arakion: Book One changes
Who's ready for some turn-based mechanics?
This [beta] is for Windows only. Linux and Mac [beta] will be launching next week! There will be bugs!
Hey Venturers! In celebration of the Steam Summer Sale, the Update Two [beta] is now on Steam! Additionally, I've given Arakion a deep discount during the sale! For more information or questions please visit the Arakion Discord.
To access the [beta]:
Right click ‘Arakion: Book One’ in your library and click Properties
Select the 'Beta' tab
Under Select the beta you'd like to opt into, Select 'beta'
There will be bugs! Also please read the bugs section below before trying the beta!
!This update is only available in the [beta] branch!
There will be bugs! Please read the bug section below for game-breaking bugs
The [beta] branch will be updated at least once a week until Update Two officially launches. If a critical bug is found and reported I will update the day after it's fixed with an announcement.
This version of Arakion is incompatible with previous saves.
Update 2 will be launched in the main branch next month. However, there is a few more weeks of work to do, so I wasn't able to launch officially in time for the Summer Sale.
About 50% of the Prologue Chapter is similar to the previous starting chapter. Chapter One is 90% new stuff.
This [beta] is somewhat limited, as such not everything in Update Two is in this [beta]. If you see a little Trog with a 'Coming soon' sign, it means that's an area off-limits for now. The reasoning for this is that I need certain things tested immediately I will then unlock the rest of the content.
This update is a massive overhaul of Arakion. From core mechanics, combat, control systems, the graphical engine, levels, and more. There isn't anything this update doesn't touch on in some way. With that said, There will be bugs!! I will get these ironed out over the next couple of weeks so please be patient and remember to report them on the forums or Discord
The Big Changes
Turn based combat? Yes please.
New Tutorials? The user-friendliness!
An overhauled story? Check
The initial voice acting? You got it (Currently only The Builder is voice acted, I have most the data for everyone else and it will be implemented soon)
Controller support? Yep yep! (but buggy)
Graphical engine update? Oh, the prettiness!
Smarter mobs & better combat?? Yep!
New spellbook system? Pew pew pew, buff! Back to the basics!
New UI? The ease of use!
New music? The pizzicato strings!
Brand new levels? Yes! Even this limited version includes 9 new dungeons 1 new massive area, an entirely redone sanctuary, and a reworked initial chapter!
There is a ton more in this overhaul, but it would be too much to list here.
This update caught me in the middle of overhauling the traits system, so be forewarned trait bonuses will change greatly in the coming weeks. Additionally, Race/Profession/World skills (outside the spellbook) will be learned in the Trait window after the overhaul is complete.
If you change a hero's race during creation, there is a chance the HUD will show multiple characters. Simply save then restart the game to correct this.
'Sometimes' abilities/attacks won't work after creating a new game making the initial training dummy unforgettable, simply restart the game to correct this
If a mob is stunned in the Sanctuary Arena, there is a chance that the arena won't complete correctly, leaving the player stuck.
There is also a massive amount under the hood that has changed to allow more rapid development. These are things you won't see, such as a different data structure fo items, but greatly improve Arakion's performance, stability, and development speed.
So get in there and take the overhaul for a spin! If you'd like to wait for the official launch and not have to deal with bugs, go ahead and check back in a couple of weeks! Be sure to report bugs on the forums or the Arakion Discord.
Let's get venturing! -Lavidimus
Source
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