Full notes
Full Aragami 2 update
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Repeated intro
Hello everyone!
What changed
- Compatibility
- Gameplay
- Balance
First of all, we'd like to thank you all for your incredible support since the launch of Aragami 2, we hope you're enjoying the game so far!
We've been receiving a lot of feedback regarding bugs and issues and we've been working hard for the last days to be able to adress them asap.
There is now a public beta branch available to everyone that will let us test bug fixes and new changes in the game before they are officially introduced in upcoming updates.
This is the first step in our compromise to bring you the best game experience possible. We'll keep working in order to deliver on that promise, and in the meantime you can keep reporting bugs and issues through our Discord server at discord.gg/aragami and let us know if you find any issues in this beta.
How to access the Beta
To access the beta branch please follow these instructions: ● Right click on ARAGAMI 2 on your Steam library ● Go to "Properties" ● Select "Betas" on the left menu ● Select the "public beta branch" from the dropdown menu.
You now have access to the beta branch and can launch the game.
Patch Notes: 1.0.27808.0 Beta
New
Players can now pause the game when playing single player.
New
Game now enters slow motion when opening the Ability / Item Wheel.
New
Added new tutorials to introduce enemy types and special objectives.
New
Added keyboard mapping screen.
New
Added setting to disable automatic target lock when attacking.
New
Added setting to automatically target a parried character.
New
Added setting to toggle Slow Motion when using the power wheel.
New
Added Setting to disable HUD for Available Actions.
New
Added player noise visual feedback to enemy awareness HUD.
New
Added idle player animations for blacksmith and dye shop.
New
Added some current mission info in Status Screen.
New
Medals that can't be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
New
Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
New
Added button and key shortcuts to swap to next/previous item/power
Fix
Player stuck in vault loop when vaulting just after grabbing a body.
Fix
Parry failing to trigger while staggered or blocking enemy attacks.
Fix
Enemies block shurikens / kunais even when unaware of the player position.
Fix
Player can throw corpses through walls.
Fix
Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
Fix
Player can glitch through player house early in the story.
Fix
Enemy fire area attacks hitbox hitting players jumping.
Fix
Target Lock targetting enemies very far away from the character and/or failing to target close enemies.
Fix
Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
Fix
Player stuck in a fall pose when performing an aerial elimination.
Fix
Healing VFX shouldn't trigger when at full health.
Fix
Player clipping through the floor/wall when vaulting.
Fix
Player could get stuck on top of a rope trigger.
Fix
Hard Landing would sometimes teleport the player to another position.
Fix
Citizens and Slaves were spawning in T-Pose.
Fix
Player could use Shadow Powers and items on Akai and Nobu.
Fix
Multiple multiplayer fixes.
Fix
Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M40, M51 among other missions.
Fix
Improvements to cutscene visual fidelity.
Fix
Removed constant wind affecting player cloth in Kakurega Village.
Fix
While carrying a body and on top of other bodies, interactions can become unavailable.
Fix
Improved Combat Jump behaviour.
Fix
Sync issues with combat music.
Fix
Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
Change
Stamina and Vitality are now infinite in Kakurega Village.
Change
Changes to Enemy Citizen Animations.
Change
Increased enemy peripheral vision.
Change
Removed body inverse kinematics in player dialogues.
Change
Updated outdated Tutorial videos.
Change
Mesmerize can now be used in combat.
Change
Changes to interaction system so that items can be interacted even if they end up out of view.
Change
Momentum will now trigger on alerted enemies if they are in range of the original target.
Change
Rebalance of enemy hearing in relation to player movement.
Change
Scorcher fireballs have now more movement attraction toward players.
That's all for now! We'll keep you updated on future patches and hotfixes. Thanks again for your support!
Lince Works team
Source
Changelog.gg summarizes and formats this update. How we read updates.
