What changed
0 fixes1 addition0 changes0 removals
addedSo it's been a long time coming, and after a prolonged silence. For that I apologise. I've dabbled with Unreal Engine, then come back to Unity with it's more evolved functionality with VR, and I've been working on an overhauled version of Aquila. There is still plenty to do, but with this video hopefully it gives you an idea of what I want to achieve with it. I'm not finished of course, and there is no Steam integration in this version yet, but it will be completed and uploaded as an update. I should add I expect the VR requirements will go up, but there is room for optimisation yet. I'd welcome any feedback of course. Feel free to get in touch, either here or on Discord. Thanks for watching. :)
Aquila Bird Flight Simulator changes
addedSo it's been a long time coming, and after a prolonged silence. For that I apologise. I've dabbled with Unreal Engine, then come back to Unity with it's more evolved functionality with VR, and I've been working on an overhauled version of Aquila. There is still plenty to do, but with this video hopefully it gives you an idea of what I want to achieve with it. I'm not finished of course, and there is no Steam integration in this version yet, but it will be completed and uploaded as an update. I should add I expect the VR requirements will go up, but there is room for optimisation yet. I'd welcome any feedback of course. Feel free to get in touch, either here or on Discord. Thanks for watching. :)
So it's been a long time coming, and after a prolonged silence. For that I apologise. I've dabbled with Unreal Engine, then come back to Unity with it's more evolved functionality with VR, and I've been working on an overhauled version of Aquila. There is still plenty to do, but with this video hopefully it gives you an idea of what I want to achieve with it. I'm not finished of course, and there is no Steam integration in this version yet, but it will be completed and uploaded as an update. I should add I expect the VR requirements will go up, but there is room for optimisation yet. I'd welcome any feedback of course. Feel free to get in touch, either here or on Discord. Thanks for watching. :)
Graeme