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Steam News29 July 20261mo ago

Aquest game status update

After a long pause, we decided to continue the game and complete it. Here are the patch notes with the latest improvements we completed recently.

In this update6

Full notes

Full Aquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions12 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Server
changedAfter a long pause, we decided to continue the game and complete it. Here are the patch notes with the latest improvements we completed recently.
addedNew BuildingsMilitia House — spawns militia guards that respawn on a visible cooldown; upgrades add units + damage
changedNew BuildingsBarrack — repair units that fix (and visually un-break) damaged buildings, pylons included Steam post image
changedNew BuildingsPylon — taunt totem with 3 damage states; bosses ignore it
changedNew BuildingsLucky Block — cheap taunt decoy; 50% chance to leave a free random tower when destroyed Steam post image
addedBuilding & CombatNew build hotbar: all buildings on one bar, hotkeys 1–9, live prices/locks, tooltips

Aquest changes

changedAfter a long pause, we decided to continue the game and complete it. Here are the patch notes with the latest improvements we completed recently.
addedMilitia House — spawns militia guards that respawn on a visible cooldown; upgrades add units + damage
changedBarrack — repair units that fix (and visually un-break) damaged buildings, pylons included Steam post image
changedPylon — taunt totem with 3 damage states; bosses ignore it
changedLucky Block — cheap taunt decoy; 50% chance to leave a free random tower when destroyed Steam post image

After a long pause, we decided to continue the game and complete it. Here are the patch notes with the latest improvements we completed recently.

New Buildings

  • Militia House — spawns militia guards that respawn on a visible cooldown; upgrades add units + damage

  • Barrack — repair units that fix (and visually un-break) damaged buildings, pylons included Steam post image

  • Pylon — taunt totem with 3 damage states; bosses ignore it

  • Lucky Block — cheap taunt decoy; 50% chance to leave a free random tower when destroyed Steam post image

Building & Combat

  • New build hotbar: all buildings on one bar, hotkeys 1–9, live prices/locks, tooltips

  • Ghost placement with green/red footprint; Shift-click to chain-place; sell any building for 60%

  • Click a tower: range circle + stats panel (damage/range/fire rate)

  • Anvil upgrades & lake menu moved to the same card bar

Items & Cards

  • Redesigned pick screen: tier-colored cards (Common/Advanced/Defining), icon slots, once-per-card same-tier reroll

  • Synergy slots under cards with tooltips; owned-cards panel on picker and pause menu

  • New "Cards" library in the main menu — browse all cards and synergies per tier

Waves & Enemies

  • Wave preview warns of new enemies, bosses, and wave modifiers (Fast/Armored/Swarm waves)

  • Bomber boss reworkedkeeps distance, strafes, distance-based attacks, enrage below 50% HP with bomb ring; new shotgun fan pattern
  • Enemies spread out instead of stacking; smooth movement (no more choppy far-away enemies); sticky taunts (no ping-ponging between pylons)

Balance

  • Fresh economy: 150 starting balance, kill drops (30%), boss bounties, rebalanced tower prices/damage, softer early enemies, resized boss HP

  • 30s breather after boss kills, 12s after clearing waves

Fixes & Polish

  • 30+ bugs fixed

  • Game over/win screens with buttons + run summary; best wave saved to menu

  • Hit flashes, death/build/pickup particles, low-health screen warning, pause menu rework, main-menu cleanup

  • Redesigned old buildings (few examples below for slow and speed towers):

Many more new buildings and redesigns coming soon. Join our discord server for more updates!

Source

Steam News / 29 July 2026

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