Hello Sea Mayors! Today we’re releasing next in line of updates for Aquatico. Backbone of this update is new pack of optimizations.
Full notes
Full Aquatico update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions3 changes0 removals
Performance
Maps
Gameplay
Fixes
addedHello Sea Mayors!Today we’re releasing next in line of updates for Aquatico. Backbone of this update is new pack of optimizations . Since last one was added, we’ve identified few new avenues that can help in further increasing the performance of the game. Mainly, switch between ocean floor level and upper dome level wasn’t properly managed, plus upper dome level now has majority of the same optimizatons present with models on the ocean floor level.
changedHello Sea Mayors!Improvements include some level of distance tweaks, corrections to shadow drawing, and a lot of optimizations to raw 3D models of buildings, corals and fish. All combined it will help with frame rate, especially in later stages of the game, and while using dome level camera view.
addedHello Sea Mayors!ADDED: Selection between QWERTY, AZERTY and QWERTZ keyboard layouts
changedHello Sea Mayors!OPTIMIZED: Lots of 3D models of buildings, corals, fish and other ingame objects
changedHello Sea Mayors!IMPROVED: Overall game performance while using dome level camera view
fixedHello Sea Mayors!FIXED: Label on production bonus bar now has correctly added global bonus included
Aquatico changes
addedToday we’re releasing next in line of updates for Aquatico. Backbone of this update is new pack of optimizations . Since last one was added, we’ve identified few new avenues that can help in further increasing the performance of the game. Mainly, switch between ocean floor level and upper dome level wasn’t properly managed, plus upper dome level now has majority of the same optimizatons present with models on the ocean floor level.
changedImprovements include some level of distance tweaks, corrections to shadow drawing, and a lot of optimizations to raw 3D models of buildings, corals and fish. All combined it will help with frame rate, especially in later stages of the game, and while using dome level camera view.
addedADDED: Selection between QWERTY, AZERTY and QWERTZ keyboard layouts
changedOPTIMIZED: Lots of 3D models of buildings, corals, fish and other ingame objects
changedIMPROVED: Overall game performance while using dome level camera view
Hello Sea Mayors!
Today we’re releasing next in line of updates for Aquatico. Backbone of this update is new pack of optimizations. Since last one was added, we’ve identified few new avenues that can help in further increasing the performance of the game. Mainly, switch between ocean floor level and upper dome level wasn’t properly managed, plus upper dome level now has majority of the same optimizatons present with models on the ocean floor level.
Improvements include some level of distance tweaks, corrections to shadow drawing, and a lot of optimizations to raw 3D models of buildings, corals and fish. All combined it will help with frame rate, especially in later stages of the game, and while using dome level camera view.
Besides that, this update also includes numerous bugfixes and the addition of three different keyboard layouts, something that was frequently asked for by the players.
CHANGELOG
ADDED: Selection between QWERTY, AZERTY and QWERTZ keyboard layouts
OPTIMIZED: Lots of 3D models of buildings, corals, fish and other ingame objects
IMPROVED: Overall game performance while using dome level camera view
AddedFIXEDLabel on production bonus bar now has correctly added global bonus included
RemovedFIXEDShadows on numerous 3D models are now enabled/disabled at correct LODs
Hopefully v1601.0 helps all of you and makes for a better playthrough experience!