HomeGamesUpdatesPricingMethodology
Steam News23 March 20197y ago

DevLog: development & game story

Hello everyone! Thank a lot for subscribing to our news. Today a little more detail about the development of the project and game story.

Full notes

Full Aquatica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Server
  • Performance
addedGame storyA group of researchers decided to establish several underwater colonies for people who have decided to permanently link their lives with the aquatic environment. Volunteers had a shark gill transplant surgery. This allowed the inhabitants of the colony to breathe under water without special equipment, not to experience the inconvenience of a lot of pressure at depth. But not everything went according to the plan. Control in the colonies has been captured by fanatics, who believed that the water apocalypse was inevitable. Global warming will flood most of the land and all of humanity will perish. Only members of the underwater fraternity will survive. Wanting to better prepare for the tragic finale, the inhabitants of Aquatica began to expand the network of their cities and recruit new members, sometimes simply kidnapping and turning them into amphibians against their will. But the technology of transplanting shark gills was far from perfect, and the inhabitants of Aquatica began to die out from the diseases and effects of surgical intervention. Chaos has come to the cities. Many colonies were abandoned. The people of other settlements began to engage in sea robbery and smuggling. By an unfortunate accident, the protagonist is captured by sea creatures. He will have to make a choice - to undergo surgery and become a member of the underwater fraternity. Or escape from captivity at any cost.
fixedProject developmentThe modest features of the game studio do not allow to implement large-scale and serious projects yet. Therefore, it was decided to begin work on a series of small game stories that would be combined with a common theme and game story. Each story is a new story, perhaps with a non-linear story and an unexpected ending. The episode must contain at least 10 game locations and a constantly growing base of models, objects and game environments. In order to start working on a new episode it was necessary to put in order the game code. It's one thing when a game is being made for a competition and only a few jury members see it. Quite another is a game for a large number of users. It was necessary to make the loading of models and textures more flexible. Develop an environment editor that allows you to place objects and characters on locations. Optimize the code properly and maximize game performance. Finalize the management and make the project truly multi-platform. So that the game is simultaneously released for both PC and mobile platforms. 3 months have passed and now this work has been done. We also received negative feedback from demo version users regarding the translation of the game into English. We hurry to assure that this is will be corrected at the release of a project.

Hello everyone! Thank a lot for subscribing to our news. Today a little more detail about the development of the project and game story.

Game story

A group of researchers decided to establish several underwater colonies for people who have decided to permanently link their lives with the aquatic environment. Volunteers had a shark gill transplant surgery. This allowed the inhabitants of the colony to breathe under water without special equipment, not to experience the inconvenience of a lot of pressure at depth. But not everything went according to the plan. Control in the colonies has been captured by fanatics, who believed that the water apocalypse was inevitable. Global warming will flood most of the land and all of humanity will perish. Only members of the underwater fraternity will survive. Wanting to better prepare for the tragic finale, the inhabitants of Aquatica began to expand the network of their cities and recruit new members, sometimes simply kidnapping and turning them into amphibians against their will. But the technology of transplanting shark gills was far from perfect, and the inhabitants of Aquatica began to die out from the diseases and effects of surgical intervention. Chaos has come to the cities. Many colonies were abandoned. The people of other settlements began to engage in sea robbery and smuggling. By an unfortunate accident, the protagonist is captured by sea creatures. He will have to make a choice - to undergo surgery and become a member of the underwater fraternity. Or escape from captivity at any cost.

Project development

The modest features of the game studio do not allow to implement large-scale and serious projects yet. Therefore, it was decided to begin work on a series of small game stories that would be combined with a common theme and game story. Each story is a new story, perhaps with a non-linear story and an unexpected ending. The episode must contain at least 10 game locations and a constantly growing base of models, objects and game environments. In order to start working on a new episode it was necessary to put in order the game code. It's one thing when a game is being made for a competition and only a few jury members see it. Quite another is a game for a large number of users. It was necessary to make the loading of models and textures more flexible. Develop an environment editor that allows you to place objects and characters on locations. Optimize the code properly and maximize game performance. Finalize the management and make the project truly multi-platform. So that the game is simultaneously released for both PC and mobile platforms. 3 months have passed and now this work has been done. We also received negative feedback from demo version users regarding the translation of the game into English. We hurry to assure that this is will be corrected at the release of a project.

See you in DevLogs next time with more details about the main changes and game mechanics.

Source

Steam News / 23 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.