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Steam News20 April 20262mo ago

Lights, camera... water!

Water is the heart of any aquapark, and right now we're pouring a lot of love (and code) into building a robust water system for the game.

In this update2

Full notes

Full Aquapark Simulator update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Performance
  • Store
changedWater is the heart of any aquapark, and right now we're pouring a lot of love (and code) into building a robust water system for the game. Our goal is to make water feel alive, believable, and fun - not just a visual effect, but a gameplay element that affects both players and NPCs.
changedWhy this mattersWe want water to be more than eye candy - it should create cool mechanics for players without a significant performance cost. Whether it's a small pond or a large swimming pool with waves, it should look good, be fun, and work without technical issues. Developing such a system will show us what we can afford in terms of gameplay and production.
changedNow we want to hear from youhttps://store.steampowered.com/app/4224800/Police_Chief_Simulator_Prologue__Early_Days/

Aquapark Simulator changes

changedWater is the heart of any aquapark, and right now we're pouring a lot of love (and code) into building a robust water system for the game. Our goal is to make water feel alive, believable, and fun - not just a visual effect, but a gameplay element that affects both players and NPCs.
changedWe want water to be more than eye candy - it should create cool mechanics for players without a significant performance cost. Whether it's a small pond or a large swimming pool with waves, it should look good, be fun, and work without technical issues. Developing such a system will show us what we can afford in terms of gameplay and production.
changedhttps://store.steampowered.com/app/4224800/Police_Chief_Simulator_Prologue__Early_Days/

Water is the heart of any aquapark, and right now we're pouring a lot of love (and code) into building a robust water system for the game. Our goal is to make water feel alive, believable, and fun - not just a visual effect, but a gameplay element that affects both players and NPCs.

Why this matters

We want water to be more than eye candy - it should create cool mechanics for players without a significant performance cost. Whether it's a small pond or a large swimming pool with waves, it should look good, be fun, and work without technical issues. Developing such a system will show us what we can afford in terms of gameplay and production.

Now we want to hear from you

What water mechanics or interactions would you most like to see in Aquapark Simulator? Drop your ideas - the best suggestions might influence what we prototype next!

PS. Today marks the release of the free Police Chief Simulator prologue from our friends at Perfect Circle Team - be sure to check it out!

https://store.steampowered.com/app/4224800/Police_Chief_Simulator_Prologue__Early_Days/

Source

Steam News / 20 April 2026

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