HomeGamesUpdatesPricingMethodology
Steam News17 November 20205y ago

Devlog 16 - New Items and QoL Change

Hello guys! How’s your day? In the past few weeks, we are making preparations for the next update and preparations for the new systems to come.

Full notes

Full Aquaculture Land: Fish Farming Simulation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello guys! How’s your day?

What changed

0 fixes3 additions3 changes1 removal
  • Gameplay
  • Server
  • Store
addedIn the past few weeks, we are making preparations for the next update and preparations for the new systems to come. The next update will focus more on QoL and some UX updates because we still feel that this is lacking and we also get some feedback about it.
addedNew Item: Auto Machine We got some feedback regarding things related to repeated activiy in the nurture systems which annoys some of you. From your feedback we compiled the idea to make an item design that would make it easier for you in terms of harvesting, feeding, and seeding.
removedWe plan to implement automation systems for harvesting, feeding, and seeding. So, later when you have reached a certain point, you can use items that can automatically harvest, feed, and seed. This way, it will be easier for you to manage your farm. You no longer need to put fish all over again after each harvest, it will be handled by an automatic seeding item.
addedQoL, Feedback, and Some UX Changes We also made some changes to the UX in the game. We are trying to make it more user friendly and clearer in order to provide a better playing experience. We added some QoL to the game. We got some QoL from your feedback and suggestions. Thank you very much, your feedback and suggestions will really help us to make this game even better.
changedThat’s it for today’s devlog. If you guys have any feedback or suggestions about Aquaculture Land, feel free to tell us. You can tell us in discussion section, reviews section, or maybe you can join our Discord server.
changedJoin our Discord server here: https://discord.gg/yFgVxAe Follow our Twitter here: https://twitter.com/MaulidanGames

Aquaculture Land: Fish Farming Simulation changes

addedIn the past few weeks, we are making preparations for the next update and preparations for the new systems to come. The next update will focus more on QoL and some UX updates because we still feel that this is lacking and we also get some feedback about it.
addedNew Item: Auto Machine We got some feedback regarding things related to repeated activiy in the nurture systems which annoys some of you. From your feedback we compiled the idea to make an item design that would make it easier for you in terms of harvesting, feeding, and seeding.
removedWe plan to implement automation systems for harvesting, feeding, and seeding. So, later when you have reached a certain point, you can use items that can automatically harvest, feed, and seed. This way, it will be easier for you to manage your farm. You no longer need to put fish all over again after each harvest, it will be handled by an automatic seeding item.
addedQoL, Feedback, and Some UX Changes We also made some changes to the UX in the game. We are trying to make it more user friendly and clearer in order to provide a better playing experience. We added some QoL to the game. We got some QoL from your feedback and suggestions. Thank you very much, your feedback and suggestions will really help us to make this game even better.
changedThat’s it for today’s devlog. If you guys have any feedback or suggestions about Aquaculture Land, feel free to tell us. You can tell us in discussion section, reviews section, or maybe you can join our Discord server.

In the past few weeks, we are making preparations for the next update and preparations for the new systems to come. The next update will focus more on QoL and some UX updates because we still feel that this is lacking and we also get some feedback about it.

So, without further ado, let’s start today’s devlog!

New Item: Auto Machine We got some feedback regarding things related to repeated activiy in the nurture systems which annoys some of you. From your feedback we compiled the idea to make an item design that would make it easier for you in terms of harvesting, feeding, and seeding.

We plan to implement automation systems for harvesting, feeding, and seeding. So, later when you have reached a certain point, you can use items that can automatically harvest, feed, and seed. This way, it will be easier for you to manage your farm. You no longer need to put fish all over again after each harvest, it will be handled by an automatic seeding item.

QoL, Feedback, and Some UX Changes We also made some changes to the UX in the game. We are trying to make it more user friendly and clearer in order to provide a better playing experience. We added some QoL to the game. We got some QoL from your feedback and suggestions. Thank you very much, your feedback and suggestions will really help us to make this game even better.

Another one of your feedback and suggestions that we will focus on is about increasing the maximum number of fish in one pond. We have received a lot of feedback and suggestions that if the maximum number of fish should be able to increase with the size of the pond.

We still looking for the best way to implement this idea. We think that this is a good idea and needs to be implemented in the game to make a better experience for you when playing Aquaculture Land. We will update you if we already have a plan for this idea.

That’s it for today’s devlog. If you guys have any feedback or suggestions about Aquaculture Land, feel free to tell us. You can tell us in discussion section, reviews section, or maybe you can join our Discord server.

Join our Discord server here: https://discord.gg/yFgVxAe Follow our Twitter here: https://twitter.com/MaulidanGames

Have a good day! Cheers!

https://store.steampowered.com/app/858630/Aquaculture_Land/

Source

Steam News / 17 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.