HomeGamesUpdatesPricingMethodology
Steam News30 May 20188y ago

Updates May 30th

This round of updates has been added in response to feedback from play testing this past month. The main goal is to help new players learn the game while making the levels a bit more interesting. Take a look!

Full notes

Full Aqua Lungers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedThis round of updates has been added in response to feedback from play testing this past month. The main goal is to help new players learn the game while making the levels a bit more interesting. Take a look! Level 2 rearranged to force more engagements and set up understanding for cliffs in level 3 Treasure timing tweaked to score faster Added points to win goal at start of match Adjusted level 3 to help new players learn controls Made red fish attack slower and added pinky back to Level 3 Cameras with dead player now follow the monster Player rotation now stays at last angle when releasing thumbstick under water pressing jump in water now defaults to ascend when no direction is chosen Fixed Players not being scored correctly if dead when time runs out Adjusted camera shake behavior to stay closer to start

Aqua Lungers changes

changedThis round of updates has been added in response to feedback from play testing this past month. The main goal is to help new players learn the game while making the levels a bit more interesting. Take a look! Level 2 rearranged to force more engagements and set up understanding for cliffs in level 3 Treasure timing tweaked to score faster Added points to win goal at start of match Adjusted level 3 to help new players learn controls Made red fish attack slower and added pinky back to Level 3 Cameras with dead player now follow the monster Player rotation now stays at last angle when releasing thumbstick under water pressing jump in water now defaults to ascend when no direction is chosen Fixed Players not being scored correctly if dead when time runs out Adjusted camera shake behavior to stay closer to start

This round of updates has been added in response to feedback from play testing this past month. The main goal is to help new players learn the game while making the levels a bit more interesting. Take a look! Level 2 rearranged to force more engagements and set up understanding for cliffs in level 3 Treasure timing tweaked to score faster Added points to win goal at start of match Adjusted level 3 to help new players learn controls Made red fish attack slower and added pinky back to Level 3 Cameras with dead player now follow the monster Player rotation now stays at last angle when releasing thumbstick under water pressing jump in water now defaults to ascend when no direction is chosen Fixed Players not being scored correctly if dead when time runs out Adjusted camera shake behavior to stay closer to start

Source

Steam News / 30 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.