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Steam News30 April 20224y ago

🎯 Release Date (devlog #11)

🎯 Release Date Ahh it's been such a cold, dark journey in the depths of Deus Proxima Labs.

In this update2

Full notes

Full Apotheorasis β€’ Lab of the Blind Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes0 removals
  • UI and audio
  • Events
changed🎯 Release DateAhh it's been such a cold, dark journey in the depths of Deus Proxima Labs. Listening to the every sound countless times, getting lost on purpose stress testing the level design, shivering when things *clicked* and wanting to shift delete the whole project when things didn't... (ok I'm only 10% serious about that last one).
added🎯 Release DateIn the days leading up to that I'll be focusing my efforts on polishing how the page looks, reaching out to reviewers, curators etc and adding the game's Soundtrack as a package with high quality files, alt takes, and audio-visual material from the rehearsals.
changedv0.14.2 ChangelogImproved timing of voice lines in all cutscenes
fixedv0.14.2 ChangelogFixed a couple corrupt voice lines
addedv0.14.2 ChangelogAdded extra ambient SFX to help with navigation in the Cave and before the Pethouse
addedv0.14.2 ChangelogAdded extra gameplay SFX to help with aiming during the Boss section

Apotheorasis β€’ Lab of the Blind Gods changes

changedAhh it's been such a cold, dark journey in the depths of Deus Proxima Labs. Listening to the every sound countless times, getting lost on purpose stress testing the level design, shivering when things *clicked* and wanting to shift delete the whole project when things didn't... (ok I'm only 10% serious about that last one).
addedIn the days leading up to that I'll be focusing my efforts on polishing how the page looks, reaching out to reviewers, curators etc and adding the game's Soundtrack as a package with high quality files, alt takes, and audio-visual material from the rehearsals.
changedImproved timing of voice lines in all cutscenes
fixedFixed a couple corrupt voice lines
addedAdded extra ambient SFX to help with navigation in the Cave and before the Pethouse

🎯 Release Date

Ahh it's been such a cold, dark journey in the depths of Deus Proxima Labs. Listening to the every sound countless times, getting lost on purpose stress testing the level design, shivering when things *clicked* and wanting to shift delete the whole project when things didn't... (ok I'm only 10% serious about that last one).

Steam post image

Thursday May 12th, Apotheorasis will "see the light of day" so to speak πŸ‘οΈ

In the days leading up to that I'll be focusing my efforts on polishing how the page looks, reaching out to reviewers, curators etc and adding the game's Soundtrack as a package with high quality files, alt takes, and audio-visual material from the rehearsals.

  • - - - - - - - - - - - -

v0.14.2 Changelog

  • Balanced the characters' volumes throughout the game

  • Improved timing of voice lines in all cutscenes

  • Fixed a couple corrupt voice lines

  • Added extra ambient SFX to help with navigation in the Cave and before the Pethouse

  • Added extra gameplay SFX to help with aiming during the Boss section

  • Fixed an issue in Challenge mode where the Agent was muffled

Source

Steam News / 30 April 2022

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