Full notes
Full Apollyon: River of Life update
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What changed
- Gameplay
- Performance
- Server
- UI and audio
Apollyon: River of Life changes
Welcome back once again, practitioners! This update has a number of issues specifically requested by members of the community, and some brand new ones! Also, bugfixes. Always bugfixes.
Here, you can see the new way to select the tokens... just hover and click on the names!
New players will be sent immediately to the tutorial!
Tutorial has a new musical intro, as well as animation
Select tokens by hovering and clicking the names
Removed a limitation in my own coding base for Apollyon... letting the story now have quotations, like it should! Formerly it was just single quotes or two single quotes.
All popups now include images! Selecting Effects shows their image in a larger size!
RIGHT CLICKING any Invocation or Self card will also show it larger, and will provide some small information about its use! Many cards are missing text, the next update will send me going back to every Invokable spirit and Self card and adding this text.
Moved tokens will now pulsate from darker to lighter than they were before. Being bright but unmoving caused them to be missed, and the player should be able to easily see what tokens they've moved!
Removed the flickering in the chatbox when the game has gone on a very long time
No longer does the game kill players in between moving tokens and the Invocation Set beginning. This can significantly change the use of player abilities. It aides the pacing of the game and removes and chance at a player invoking a card that only they could interact with, then dying.
The Effect sliders are reworked and no longer have extraneous visual errors
Server will authorize and reject invokes in addition to the client, rather than just relying on the client's condition testing
Ryo'shyr will now aide you spy upon the Lords of Jeria
Aedan can now no longer heal mercenaries he doesn't have
Braxen now is not allowed to take over the Guardian Faith
Dying and winning at the same time no longer causes ui errors
Dead players cannot invoke story cards while Sutier is banished and spiritual
Removed a bug that made untyped physical and mental tests receive the augments from the tokens twice, making Torfield and Medicopia absurdly powerful.
You now cannot buy a charm you already possess at the Arcane Carnival
Wandering spirit is more stable and less expensive
Changing the intention selection will properly "un-ready" players that have readied up.
Coming up next, the removal of the last placeholder art, additions to the Talon Intention, a change to the Cistern battle, updated Past Sacrifice, and more lore!
Source
Changelog.gg summarizes and formats this update. How we read updates.
