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Steam News16 April 20188y ago

Update Incoming

Overview This months update will be featuring several smaller critical features that our players have been requesting, instead of a huge amount of minor features.

Full notes

Full Apocalypse: Legacy Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • UI and audio
  • Gameplay
addedOverviewThis months update will be featuring several smaller critical features that our players have been requesting, instead of a huge amount of minor features. Including a brand new pause menu, with a complete options menu, a clearer options layout system, and additions to the prologue. To be released within the next few weeks on all available platforms. I've also posted the new pause menu working, and a few screenshots in the artwork section, so check that out if you're interested.
addedChangelog - GeneralAdded a pause menu (replacing 'quit on esc' behavior) Added an indicator in the options menu for the naming system Added a new, more simple and easier selection screen system Added a headtorch to each level selection screen Added a new graphics setting for laptops, with the engine at it's lowest possible settings Fixed an issue, forcing the player to press on the screen after starting any mode Fixed the options menu labels being 'default' upon startup Fixed the options menu text being slightly incorrectly placed Fixed incorrect levels loading in the selection screen(s) Fixed continue button in the selection screen(s) Fixed the level selection screen being instable within certain situations Removed transitions when returning to the main menu (Temporary)
addedChangelog - StoryAdded several grass materials Added several grass models Added several grass props Added clutter to the last empty room Added subtitles, ready for the vocals addition later Added a new door message for the currently unavailable content Fixed the lore text in some areas Optimized the level's collision further Optimized the level's occlusion further
fixedChangelog - SandboxFixed the default material being straw, instead of rock Fixed no sounds playing while placing items
changedInterviews / Podcasts / Q&A'sAs many of you saw on our social media, I'm now using professional recording equipment, so everyone I've previously declined about attending a podcast, interview or a Q&A for apocalypse, can now contact me again and I'll be happy to discuss development details. Harley Game Studios

Apocalypse: Legacy Edition changes

addedThis months update will be featuring several smaller critical features that our players have been requesting, instead of a huge amount of minor features. Including a brand new pause menu, with a complete options menu, a clearer options layout system, and additions to the prologue. To be released within the next few weeks on all available platforms. I've also posted the new pause menu working, and a few screenshots in the artwork section, so check that out if you're interested.
addedAdded a pause menu (replacing 'quit on esc' behavior) Added an indicator in the options menu for the naming system Added a new, more simple and easier selection screen system Added a headtorch to each level selection screen Added a new graphics setting for laptops, with the engine at it's lowest possible settings Fixed an issue, forcing the player to press on the screen after starting any mode Fixed the options menu labels being 'default' upon startup Fixed the options menu text being slightly incorrectly placed Fixed incorrect levels loading in the selection screen(s) Fixed continue button in the selection screen(s) Fixed the level selection screen being instable within certain situations Removed transitions when returning to the main menu (Temporary)
addedAdded several grass materials Added several grass models Added several grass props Added clutter to the last empty room Added subtitles, ready for the vocals addition later Added a new door message for the currently unavailable content Fixed the lore text in some areas Optimized the level's collision further Optimized the level's occlusion further
fixedFixed the default material being straw, instead of rock Fixed no sounds playing while placing items
changedAs many of you saw on our social media, I'm now using professional recording equipment, so everyone I've previously declined about attending a podcast, interview or a Q&A for apocalypse, can now contact me again and I'll be happy to discuss development details. Harley Game Studios

Overview

This months update will be featuring several smaller critical features that our players have been requesting, instead of a huge amount of minor features. Including a brand new pause menu, with a complete options menu, a clearer options layout system, and additions to the prologue. To be released within the next few weeks on all available platforms. I've also posted the new pause menu working, and a few screenshots in the artwork section, so check that out if you're interested.

To give our fans and community a glimpse of what they'll see in the upcoming update, here's what's been done so far, contact me if there's anything else you want me to include or fix:

Changelog - General

Added a pause menu (replacing 'quit on esc' behavior) Added an indicator in the options menu for the naming system Added a new, more simple and easier selection screen system Added a headtorch to each level selection screen Added a new graphics setting for laptops, with the engine at it's lowest possible settings Fixed an issue, forcing the player to press on the screen after starting any mode Fixed the options menu labels being 'default' upon startup Fixed the options menu text being slightly incorrectly placed Fixed incorrect levels loading in the selection screen(s) Fixed continue button in the selection screen(s) Fixed the level selection screen being instable within certain situations Removed transitions when returning to the main menu (Temporary)

Changelog - Story

Added several grass materials Added several grass models Added several grass props Added clutter to the last empty room Added subtitles, ready for the vocals addition later Added a new door message for the currently unavailable content Fixed the lore text in some areas Optimized the level's collision further Optimized the level's occlusion further

Changelog - Sandbox

Fixed the default material being straw, instead of rock Fixed no sounds playing while placing items

Interviews / Podcasts / Q&A's

As many of you saw on our social media, I'm now using professional recording equipment, so everyone I've previously declined about attending a podcast, interview or a Q&A for apocalypse, can now contact me again and I'll be happy to discuss development details. Harley Game Studios

Source

Steam News / 16 April 2018

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