What changed
1 fix0 additions0 changes0 removals
fixedIn this patch we have completely overhauled the movement system. No longer will the camera follow behind the player but will stay fixed on them. The reason for the original implementation of this was to create the scary effect of not knowing what was ahead, should you choose to move quickly, however it was giving some players a sort of motion sickness so it had to be removed. Fixes: * The new companions should no longer turn into Bruno (a new game is required for new companions to work correctly unfortunately) * Companions should no longer randomly freeze for a few seconds after a kill and should immediately move on to the next enemy. * Certain random/comendy encounters should no longer play twice! --------------------- If you have enjoyed this game please vote for it's sister game 'Moonstone Tavern' on Greenlight. We will definitely be creating a Steam Bundle for the two games so players who own this one will get a discount! http://steamcommunity.com/sharedfiles/filedetails/?id=651542337
Apocalypse Hotel - The Post-Apocalyptic Hotel Simulator! changes
fixedIn this patch we have completely overhauled the movement system. No longer will the camera follow behind the player but will stay fixed on them. The reason for the original implementation of this was to create the scary effect of not knowing what was ahead, should you choose to move quickly, however it was giving some players a sort of motion sickness so it had to be removed. Fixes: * The new companions should no longer turn into Bruno (a new game is required for new companions to work correctly unfortunately) * Companions should no longer randomly freeze for a few seconds after a kill and should immediately move on to the next enemy. * Certain random/comendy encounters should no longer play twice! --------------------- If you have enjoyed this game please vote for it's sister game 'Moonstone Tavern' on Greenlight. We will definitely be creating a Steam Bundle for the two games so players who own this one will get a discount! http://steamcommunity.com/sharedfiles/filedetails/?id=651542337
In this patch we have completely overhauled the movement system. No longer will the camera follow behind the player but will stay fixed on them. The reason for the original implementation of this was to create the scary effect of not knowing what was ahead, should you choose to move quickly, however it was giving some players a sort of motion sickness so it had to be removed. Fixes: * The new companions should no longer turn into Bruno (a new game is required for new companions to work correctly unfortunately) * Companions should no longer randomly freeze for a few seconds after a kill and should immediately move on to the next enemy. * Certain random/comendy encounters should no longer play twice! --------------------- If you have enjoyed this game please vote for it's sister game 'Moonstone Tavern' on Greenlight. We will definitely be creating a Steam Bundle for the two games so players who own this one will get a discount! http://steamcommunity.com/sharedfiles/filedetails/?id=651542337