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Steam News11 February 201610y ago

Patch 1.0.9.1 (bugfixes & more)

* Fixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts.

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Full Apocalypse Hotel - The Post-Apocalyptic Hotel Simulator! update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedFixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts. * Increased the chance of some high level zombies giving lower fuel payouts. * Fixed a small chance of crashing when entering an enemy space ship. * Streamlined code for random generation. * Increased grenade range to 7 from 6. * Fixed an error where companions sometimes disappear. * Repaired some code causing stutter on XP machines. * Companions are now slightly more resilient. * Fixed an error where 'blood rain' would sometimes occur inside the hospital. * Hospitals are slightly less challenging. High level Z's are less likely to spawn. * Increased the rewards for having mechanics and scavengers.
* Increased grenade range67* Increased grenade range increased, buff

Apocalypse Hotel - The Post-Apocalyptic Hotel Simulator! changes

fixedFixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts. * Increased the chance of some high level zombies giving lower fuel payouts. * Fixed a small chance of crashing when entering an enemy space ship. * Streamlined code for random generation. * Increased grenade range to 7 from 6. * Fixed an error where companions sometimes disappear. * Repaired some code causing stutter on XP machines. * Companions are now slightly more resilient. * Fixed an error where 'blood rain' would sometimes occur inside the hospital. * Hospitals are slightly less challenging. High level Z's are less likely to spawn. * Increased the rewards for having mechanics and scavengers.

* Fixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts. * Increased the chance of some high level zombies giving lower fuel payouts. * Fixed a small chance of crashing when entering an enemy space ship. * Streamlined code for random generation. * Increased grenade range to 7 from 6. * Fixed an error where companions sometimes disappear. * Repaired some code causing stutter on XP machines. * Companions are now slightly more resilient. * Fixed an error where 'blood rain' would sometimes occur inside the hospital. * Hospitals are slightly less challenging. High level Z's are less likely to spawn. * Increased the rewards for having mechanics and scavengers.

Source

Steam News / 11 February 2016

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