What changed
1 fix0 additions0 changes0 removals
fixedFixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts. * Increased the chance of some high level zombies giving lower fuel payouts. * Fixed a small chance of crashing when entering an enemy space ship. * Streamlined code for random generation. * Increased grenade range to 7 from 6. * Fixed an error where companions sometimes disappear. * Repaired some code causing stutter on XP machines. * Companions are now slightly more resilient. * Fixed an error where 'blood rain' would sometimes occur inside the hospital. * Hospitals are slightly less challenging. High level Z's are less likely to spawn. * Increased the rewards for having mechanics and scavengers.
* Increased grenade range6→7↑* Increased grenade range increased, buffApocalypse Hotel - The Post-Apocalyptic Hotel Simulator! changes
fixedFixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts. * Increased the chance of some high level zombies giving lower fuel payouts. * Fixed a small chance of crashing when entering an enemy space ship. * Streamlined code for random generation. * Increased grenade range to 7 from 6. * Fixed an error where companions sometimes disappear. * Repaired some code causing stutter on XP machines. * Companions are now slightly more resilient. * Fixed an error where 'blood rain' would sometimes occur inside the hospital. * Hospitals are slightly less challenging. High level Z's are less likely to spawn. * Increased the rewards for having mechanics and scavengers.
* Fixed an infinite loop bug with one of the maze difficulties. * Gun oil is now 60% easier to find. * Increased the chance of some low level zombies giving higher fuel payouts. * Increased the chance of some high level zombies giving lower fuel payouts. * Fixed a small chance of crashing when entering an enemy space ship. * Streamlined code for random generation. * Increased grenade range to 7 from 6. * Fixed an error where companions sometimes disappear. * Repaired some code causing stutter on XP machines. * Companions are now slightly more resilient. * Fixed an error where 'blood rain' would sometimes occur inside the hospital. * Hospitals are slightly less challenging. High level Z's are less likely to spawn. * Increased the rewards for having mechanics and scavengers.