Full notes
Full Apocalypse Express update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- UI and audio
- Performance
Apocalypse Express changes
Hey! Version 0.5.1 Is now Live! Balance/Additions
Map generation is now a lot more varied, you will see columns with less locations forcing you into more interesting decision making when choosing where you will go next
Location difficulty has been fully reworked, where now instead of just seeing if a location is Medium/Hard you will now be able to clearly see modifiers that are present on each zone, both positive and negative.
Negative zone modifiers are: Enemy Health, Enemy Damage, Tougher Storms, Armored Enemies, More Enemies, Faster Waves
While positive Modifiers effect the amount of rewards and their rarity as well as the amount of scrap gained
You can now clearly see all of this information when you hover over a location
Stations now have actual art making you feel more safe between levels
Stations now have cannons that shoot down enemies when they are close, no more randomly exploding enemies
Slightly reduced general scrap gain from boxes
Slightly increased W3 Boss Damage
Reduced Gatling Module damage
Bugfixes
Fixed issue where on hard locations you would see 3 containers drop and it would quickly shift over to 4
Fixed issue that would cause UI to start drifting in a direction if you opened it during camera shake
Various small bugfixes and crashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
