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Steam News16 May 20261mo ago

Aphotic Descent Balance Patch Update

Holy shrimp! The Balance Patch Update is o- fish -aly here! On May 5th, Aphotic Descent turned 3 years old! We’re very grateful for the continued support and feedback we received from players.

In this update8

Full notes

Full Aphotic Descent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes33 additions40 changes4 removals
  • Balance
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Fixes
changedHoly shrimp! The Balance Patch Update is o- fish -aly here!
changedHighlightsNerfed Early Game Enemies: The infamous gatekeepers, the FreakFish and the Eel, have been adjusted to revamp the game’s overall difficulty.
changedHighlightsImproved Puzzles: A handful of puzzles have been changed to account for future levels and bosses to introduce certain interactions sooner.
changedHighlightsEdits to Cutscenes: Some 3D cutscenes have been changed to clarify objectives, story events, and hints.
changedHighlightsLevel Adjustments: All levels received improvements with either terrain edits and/or collision adjustments.
changedSubmarineMoved the Flashlight/Blacklight from the first room to the second room
default mouse sensitivity12.5default mouse sensitivity increased, buff

Aphotic Descent changes

changedHoly shrimp! The Balance Patch Update is o- fish -aly here!
changedNerfed Early Game Enemies: The infamous gatekeepers, the FreakFish and the Eel, have been adjusted to revamp the game’s overall difficulty.
changedImproved Puzzles: A handful of puzzles have been changed to account for future levels and bosses to introduce certain interactions sooner.
changedEdits to Cutscenes: Some 3D cutscenes have been changed to clarify objectives, story events, and hints.
changedLevel Adjustments: All levels received improvements with either terrain edits and/or collision adjustments.

Holy shrimp! The Balance Patch Update is o- fish -aly here!

On May 5th, Aphotic Descent turned 3 years old! We’re very grateful for the continued support and feedback we received from players. For its birthday-anniversary, this major update is a culmination of adjustments focusing on improving the game’s overall experience through certain adjustments and quality-of-life fixes.

Highlights

  • Supporting More Screens: Most game screens now automatically adjust to 16:9 resolution, regardless of the native aspect ratio.

  • Nerfed Early Game EnemiesThe infamous gatekeepers, the FreakFish and the Eel, have been adjusted to revamp the game’s overall difficulty.
  • Improved PuzzlesA handful of puzzles have been changed to account for future levels and bosses to introduce certain interactions sooner.
  • Edits to CutscenesSome 3D cutscenes have been changed to clarify objectives, story events, and hints.
  • Level Adjustments: All levels received improvements with either terrain edits and/or collision adjustments.

  • And much more…! Dive right in to see all the changes!

Changes

Submarine

  • Moved the Flashlight/Blacklight from the first room to the second room

  • Expanded tutorial text hitboxes

  • Corrected “Bathysphere” spelling error

Kelp Maze

  • Added blacklit kelp blocking the Bathysphere exit

  • Moved collectible Zooplankton to be in front of the Bathysphere

  • Added a new tutorial hint for the Blacklight and Knife in front of the Kelp Maze

  • Moved Kepler’s corpse to the entrance of the Kelp Maze

    • Kelper’s skull now rolls off his body when the player walks near it

    • Added new SFX to Kepler’s skull animation

  • Added dry kelp in the Kelp Maze entrance that can be cut with the Knife

  • Added ambient SFX in Kelp Maze

    • Kelp shaking

    • Water pulsing

  • Fixed an issue where FreakFish would clip and swim through large rocks

  • Lowered FreakFish’s attack radius to be more forgiving and allow more exploration of the Kelp Maze

  • Adjusted FreakFish’s damage to be 2 hits instead of 1 for death

  • Added new FreakFish eating animation to play after he damages the player, where he briefly stops attacking to give players a chance to stun or escape

    • Added new SFX while FreakFish is eating

  • Added a new FreakFish attacking animation when it is chasing the player

  • Edited terrain to connect the blacklight puzzle area near the entrance to the rest of the map

  • Replaced “Press E” on the coral puzzle on the left side of the map with a blacklight puzzle

  • Adjusted “FreakFish Dies” cutscene for visual clarity

  • Moved collectible Zooplankton from the exit of the kelp maze to be a blacklight puzzle reward within the Kelp Maze

Crab Lab & Observatory

  • Removed the blacklight interaction with the globe and changed its color from purple to green

    • Moved the collectible Zooplankton to be inside a blacklit cocoon behind the globe

  • Changed the jammed doorpad puzzle to utilize the knife now instead of the blacklight

    • Added new SFX to the jammed doorpad

  • Added SFX to ShrimpMan in the lab

  • Fixed ShrimpMan animation error

  • Added blacklit kelp in front of the computer puzzle room

  • Added blacklit kelp in front of the computer that shows code to solve the puzzle

  • Adjusted the backup switch to make it brighter and more noticeable to the player

  • Changed backup switch to be interactable with the knife instead of hitting “E”

    • Added new SFX to the backup switch

  • Adjusted SFX in “Shrimp Escape” cutscene

  • Moved the collectible Zooplankton to be at the center of the ceiling of the Observatory

Eel Pit

  • Removed Phase 2 of the Eel’s encounter (“End its Suffering”)

  • Added a new Phase 2 (“The Eel has Lost Control”), where the Eel becomes faster after 3 generators have been destroyed and perishes after the final generator is destroyed

  • Added the ability for the player to stun the Eel in both phases with the Knife

    • Added new animation and SFX when the Eel gets stunned

  • Changed the story cutscene to play immediately upon Eel's death

  • Added blacklit kelp to the generator on the pit's floor

    • The player must shine the Blacklight on the kelp before hitting the generator with the Knife

  • Adjusted “Descend Deeper into the Cave” cutscene to be slightly longer for clarity

  • Added a ladder to help the player get out of the Eel Pit

  • Moved Peek’s note to be in front of the ladder

Cave (Upper & Lower)

  • Moved Kepler’s note in the cave entrance to be hidden under boxes

  • Added cages that can be cut with the Knife at the cave entrance

  • Added hint text that helps teach the player that they can cut the cages down with the Knife

  • Added Isopods to the cave

  • Added a new cage that contains the shrimp bait

    • The player must cut down the cage first with the Knife before shining the Blacklight on the shrimp bait

  • Added new ambient cave SFX

    • Water dripping

    • Metal clanging

  • Added walking SFX for the PistolShrimp

  • Added a new jumpscare for the PistolShrimp

  • Adjusted the distance between each sniping position to reduce the time between breaks after the PistolShrimp changes targets

  • Added new SFX cue for after the player shines the Blacklight on each container

  • Added hint text that tells the player, for a brief moment, they aren’t being targeted by the PistolShrimp

  • Adjusted cave collapse cutscene for visual flair

Mud Marsh

  • Changed the objective text from “Repel the Creature” to “Evade the Creature”

  • Moved collectible Zooplankton to the entrance of Mud Marsh

  • Added SFX for when ShrimpMan is burrowing and unburrowing

  • Fixed a bug where ShrimpMan would visually teleport instead of burrowing

  • Changed the Zooplankton that are released from blacklit cocoons to now lead the player to the next area after the cutscene plays

    • The zooplankton now guide the player towards the exit of the Mud Marsh once Phase 2 begins

  • Changed ambient Zooplankton to help guide the player to the unblocked exit after the cutscene plays

  • Replaced the exit obstacle to be a more visually distinct rock obstacle

  • Changed cutscene to now have ShrimpMan break the rock obstacle leading to the Phase 2 area

  • Added more cover and rest spots for the player in the Phase 2 area

  • Added cover toward the end of the Mud Marsh to make obtaining collectible Zooplankton easier

  • Changed the final Mud Marsh exit visually to be clearer and brighter to the player

Trench

  • Moved Morgana’s note to be under the Angler jumpscare at the start of the level

  • Increased the aggro range of the Angler

  • Increased the damaging range of the Angler's AOE attack

  • Increased the Angler’s AOE damage to now kill the player in 4 hits

  • Increased time between damage intervals of the Angler’s AOE attack

  • Changed skeletons to have an SFX that alerts the Angler when they are hit with the Knife

    • Added many skeletons spread throughout the Trench to alert and lure the Angler towards them when hit with the Knife

  • Removed the red skeleton puzzle guarding a submarine part

  • Replaced the red skeleton puzzle with a blacklight puzzle surrounding the submarine part

  • Replaced the old blacklight puzzle to be a new skeleton puzzle where skeletons guard the submarine part

  • Fixed a UV error for a wooden ship

  • Moved note about the Angler to be inside the wooden ship

  • Added boxes and cocoons to lead the player towards the puzzle areas

  • Changed lore text for the Angler

UI

  • Changed the main menu button highlight color

  • Added Window Size setting

    • Option between borderless and windowed (only 16:9 resolutions)

  • Adjusted the Continue button to gray out if there isn’t already a save file

  • Fixed bug where player could leave rebinding screen mid-rebinding

General Quality of Life

  • Changed default mouse sensitivity from 1 to 2.5

  • Removed the Sonar pings tutorial text from Sub Level and moved it to the Kelp Level

  • Changed the starfish traps to be completely blacklit instead of partially purple

  • Adjusted the Diver notes to have capital letters

  • Adjusted multiple pieces of terrain to prevent the player from getting stuck

  • Adjusted the colors of various props so the player does not get confused with blacklight puzzles

Known Bugs

  • During the FreakFish jumpscare, the camera may move in an unintended direction

Source

Steam News / 16 May 2026

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