HomeGamesUpdatesPricingMethodology
Steam News18 January 20265mo ago

Apex path: Bolt Update 0.0.1

Critical Fixes & Stability Fixed multiple soft-lock and permanent input loss issues across boss battles and free roam. Thomas’s lasers now act as flashbangs instead of lethal damage, fixing rare permanent input loss.

Full notes

Full Apex Path: BOLT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions8 changes4 removals
  • Performance
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
  • Store
fixedCritical Fixes & StabilityFixed multiple soft-lock and permanent input loss issues across boss battles and free roam.
fixedCritical Fixes & StabilityThomas’s lasers now act as flashbangs instead of lethal damage , fixing rare permanent input loss.
removedCritical Fixes & StabilityZKill improved across all maps. players will no longer fall through the world or get stuck.
fixedCritical Fixes & StabilityCollision issues fixed across all levels for more reliable movement.
addedCritical Fixes & StabilityAdded a recovery failsafe: “Press 1 if you get stuck.”
fixedCritical Fixes & StabilityFixed Thomas boss fight slow-down bug that could permanently affect movement (requires more testing).

Critical Fixes & Stability

  • Fixed multiple soft-lock and permanent input loss issues across boss battles and free roam.

  • Thomas’s lasers now act as flashbangs instead of lethal damage, fixing rare permanent input loss.

  • ZKill improved across all maps. players will no longer fall through the world or get stuck.

  • Collision issues fixed across all levels for more reliable movement.

  • Added a recovery failsafe: “Press 1 if you get stuck.”

  • Fixed Thomas boss fight slow-down bug that could permanently affect movement (requires more testing).

  • Fixed soft-locks caused by Thomas’s collision box after being hit.

  • Fixed Whisper boss battle stun issues, including permanent stuns when transitioning phases.

  • Fixed damage and fall effects sometimes getting stuck on screen.

Boss Battles & Gameplay Improvements

  • Thomas can now correctly use “Time Shift: Chronos” in free-run maps.

  • Added missing jump pads in Whisper’s Test (boss free-run map).

  • Improved laser flashbang collision detection. sliding under them now works as intended.

  • Music now loops correctly in Thomas’s world.

  • Time Trials no longer show unintended visual cues in free roam.

Free Roam & Exploration

  • Zipline in Free Roam replaced with a sliding rail for smoother traversal.

  • Added more player guidance in Free Roam mode.

  • Fixed Dream City Free Roam being impossible to finish due to a hidden ZKill volume.

  • Added supporter names into Free Roam as a thank-you.

UI, Localization & Polish

  • Fixed Arabic subtitles (missing lines, wrong fonts, and repeated dialogue).

  • Added Arabic subtitles when speaking to Incarnate in the Hub (lower floor).

  • Fixed shop UI text alignment when speaking to Whisper on the upper floor.

  • Removed outdated UI images and forgotten legacy assets.

  • Removed unused experimental button and old unused code.

  • Fixed stun UI text persisting indefinitely.

Known Issues (Still in Progress)

  • Rare visual effect persistence in the final industrial map after taking damage.

  • Adjusting audio sliders may briefly reset music playback.

  • Shops may occasionally behave oddly if exited without purchasing.

  • Using Time Shift: Echo in specific edge cases may launch the player unexpectedly.

  • Alt-tabbing during cinematics can temporarily reduce performance.

  • Rare cases where fall effects and audio continue longer than intended.

Thank You

Thank you to everyone playing, testing, and reporting issues. This update focuses on stability and flow. more improvements are already in progress.

Source

Steam News / 18 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.