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Steam News29 June 201610y ago

Patch 1.19.4 (902): Wednesday 9 AM UTC

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Full notes

Full APB Reloaded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions9 changes1 removal
  • Events
  • Maps
  • Balance
  • Security
  • Gameplay
  • Fixes
changedWe're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. CHANGES & ADDITIONS: EVENTS (ANARCHY): This week, we're bringing back the Anarchy Districts, with a few twists to improve it. While the previous Anarchy event was fun, the lack of a concrete goal (above personal survival, an optional challenge) resulted in the game mode feeling somewhat aimless. In addition, the factional nature could often result in one team steamrolling the other through sheer numbers. To fix these, the Anarchy event now looks as follows:
changedWhen the event starts, all players are split into two teams. Unlike before, different faction members can be on the same team (it's Anarchy after all) and we use matchmaking to ensure the teams are fairly even. Groups are never split up, so make sure you and your friends are together before entering if you want to ensure you play together.
changedWhen you spawn, you won't have a primary weapon. Instead, we spawn them around the map. The game mode is a simple death-match, so it's up to you whether you want to search for a weapon of your choice, or head straight into combat with your secondary and grenades and take one from the enemy.
changedIf you survive long enough, you'll start passively gaining score. You'll also start to gain a score multiplier that ticks up over time. If your score reaches above 500, you'll gain access to your primary weapon, meaning you don't have to search for weapons any-more. Careful though, when this happens you'll also be shown periodically to your enemies, giving them a chance to hunt you down.
removedAs the game progresses, and team lives go down, more weapons start spawning in different locations, providing more varied game-play. Legendary weapons will also start to appear, but be shown on the map. Best be quick, or be ready to kill whomever took it (friendly fire of course is disabled in this game)
changedBUG & EXPLOIT FIXES: MISSIONS (WATERFRONT):

APB Reloaded changes

changedWe're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. CHANGES & ADDITIONS: EVENTS (ANARCHY): This week, we're bringing back the Anarchy Districts, with a few twists to improve it. While the previous Anarchy event was fun, the lack of a concrete goal (above personal survival, an optional challenge) resulted in the game mode feeling somewhat aimless. In addition, the factional nature could often result in one team steamrolling the other through sheer numbers. To fix these, the Anarchy event now looks as follows:
changedWhen the event starts, all players are split into two teams. Unlike before, different faction members can be on the same team (it's Anarchy after all) and we use matchmaking to ensure the teams are fairly even. Groups are never split up, so make sure you and your friends are together before entering if you want to ensure you play together.
changedWhen you spawn, you won't have a primary weapon. Instead, we spawn them around the map. The game mode is a simple death-match, so it's up to you whether you want to search for a weapon of your choice, or head straight into combat with your secondary and grenades and take one from the enemy.
changedIf you survive long enough, you'll start passively gaining score. You'll also start to gain a score multiplier that ticks up over time. If your score reaches above 500, you'll gain access to your primary weapon, meaning you don't have to search for weapons any-more. Careful though, when this happens you'll also be shown periodically to your enemies, giving them a chance to hunt you down.
removedAs the game progresses, and team lives go down, more weapons start spawning in different locations, providing more varied game-play. Legendary weapons will also start to appear, but be shown on the map. Best be quick, or be ready to kill whomever took it (friendly fire of course is disabled in this game)

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. CHANGES & ADDITIONS: EVENTS (ANARCHY): This week, we're bringing back the Anarchy Districts, with a few twists to improve it. While the previous Anarchy event was fun, the lack of a concrete goal (above personal survival, an optional challenge) resulted in the game mode feeling somewhat aimless. In addition, the factional nature could often result in one team steamrolling the other through sheer numbers. To fix these, the Anarchy event now looks as follows:

  • When the event starts, all players are split into two teams. Unlike before, different faction members can be on the same team (it's Anarchy after all) and we use matchmaking to ensure the teams are fairly even. Groups are never split up, so make sure you and your friends are together before entering if you want to ensure you play together.

  • When you spawn, you won't have a primary weapon. Instead, we spawn them around the map. The game mode is a simple death-match, so it's up to you whether you want to search for a weapon of your choice, or head straight into combat with your secondary and grenades and take one from the enemy.

  • If you survive long enough, you'll start passively gaining score. You'll also start to gain a score multiplier that ticks up over time. If your score reaches above 500, you'll gain access to your primary weapon, meaning you don't have to search for weapons any-more. Careful though, when this happens you'll also be shown periodically to your enemies, giving them a chance to hunt you down.

  • As the game progresses, and team lives go down, more weapons start spawning in different locations, providing more varied game-play. Legendary weapons will also start to appear, but be shown on the map. Best be quick, or be ready to kill whomever took it (friendly fire of course is disabled in this game)

BUG & EXPLOIT FIXES: MISSIONS (WATERFRONT):

  • We have moved a checkpoint by the gas tower near Gazi Frieght vertically so that you can't jump out of it.

ENVIRONMENT (WATERFRONT):

  • We have replaced a pair of Yachts in Waterfront that were missing collision.

  • The area of the docks where players would be teleported for being "out of bounds" when they stood up has been fixed.

WEAPONS (SKINS):

  • The VAS SW2 'Union' now uses the correct audio when using the Ukranian skin.

Source

Steam News / 29 June 2016

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