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Steam News22 June 201610y ago

Patch 1.19.4 (899): Wednesday 9 AM UTC

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Full notes

Full APB Reloaded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change0 removals
  • Security
  • Fixes
  • UI and audio
changedWe're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. BUG & EXPLOIT FIXES: CAMERA:
fixedFixed an issue where the camera would not pitch correctly past a certain limit whilst in a vehicle.
fixedFixed a ladder that could occasionally cause players to get stuck in the ground.
fixedFixed a Ga5 station which had a repair bay area that was too large.
fixedFixed an issue where the audio of a semi-automatic weapon would continue to loop if the player changed weapon immediately after firing.

APB Reloaded changes

changedWe're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. BUG & EXPLOIT FIXES: CAMERA:
fixedFixed an issue where the camera would not pitch correctly past a certain limit whilst in a vehicle.
fixedFixed a ladder that could occasionally cause players to get stuck in the ground.
fixedFixed a Ga5 station which had a repair bay area that was too large.
fixedFixed an issue where the audio of a semi-automatic weapon would continue to loop if the player changed weapon immediately after firing.

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. BUG & EXPLOIT FIXES: CAMERA:

  • Fixed an issue where the camera would not pitch correctly past a certain limit whilst in a vehicle.

ENVIRONMENT (WATERFRONT):

  • Fixed a ladder that could occasionally cause players to get stuck in the ground.

  • Fixed a Ga5 station which had a repair bay area that was too large.

WEAPONS:

  • Fixed an issue where the audio of a semi-automatic weapon would continue to loop if the player changed weapon immediately after firing.

Source

Steam News / 22 June 2016

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