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Steam News15 June 201610y ago

Patch 1.19.4 (897): Wednesday 9 AM UTC

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.

Full notes

Full APB Reloaded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Security
  • Maps
  • Gameplay
  • Fixes
changedWe're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. BUG & EXPLOIT FIXES: MISSIONS (OBJECTIVE PROXIMITY):
fixedFixed an issue where players were getting spammed by +1 point notifications on item/area hold final stages.
fixedFixed an issue where the defending team would still get points for a neutral item that had been taken by the attacking team.
fixedFixed an issue where unnaturally forcing a player to stop completing an objective would prevent the objective from being interactive.

APB Reloaded changes

changedWe're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. BUG & EXPLOIT FIXES: MISSIONS (OBJECTIVE PROXIMITY):
fixedFixed an issue where players were getting spammed by +1 point notifications on item/area hold final stages.
fixedFixed an issue where the defending team would still get points for a neutral item that had been taken by the attacking team.
fixedFixed an issue where unnaturally forcing a player to stop completing an objective would prevent the objective from being interactive.

We're releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. BUG & EXPLOIT FIXES: MISSIONS (OBJECTIVE PROXIMITY):

  • Fixed an issue where players were getting spammed by +1 point notifications on item/area hold final stages.

  • Fixed an issue where the defending team would still get points for a neutral item that had been taken by the attacking team.

MISSIONS:

  • Fixed an issue where unnaturally forcing a player to stop completing an objective would prevent the objective from being interactive.

Source

Steam News / 15 June 2016

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